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5 years ago
"Krueger;c-17649890" wrote:"SimmerGeorge;c-17649631" wrote:"Krueger;c-17649431" wrote:
Well value is subjective, so getting less for your money is not a fact. I feel I get a lot more than I used. If someone has a negative opinion of the game, then their criticism is justified. I may not agree with someone, but I won't look with them and tell them their opinion is wrong.
@Krueger If people can actually name the things we are getting less and less of then it's not really an opinion. They can actually provide you with proof.
It's kind of absurd to say
-"This game has only three playable lots"
-"That's your opinion!!!"
Actually it's not though. It's a fact :lol:
It's a question of quality over quantity for me. Sure there may be less in number, but they're a whole lot more fun to play for me. So in my opinion, I am not getting less for my money. That's what I was trying to say, the value someone gets out of the game is subjective.
@Krueger Yeah but you have to see things objectively too. Would you recommend a scifi pack to someone that has no places to go or explore? If not then there's a problem there. You can always say "Oh I don't care of the missions are repetitive and the game is full of chance cards 'cause I find that interesting" That's subjective.
"Oh though the game has the issue of not being hands on or offering any gameplay that is fresh and doesn't use animations and ideas from the base game, I still like it because I don't care about that issue. Though the problem exists, it's a problem I don't care for. The problem is still there, it's just me that doesn't care for it" That's objective.
To make something objective you actually have to take it from an abstract level, to a specific, countable, touchable level like in the second example.
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