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5 years ago
"ButteredToast;c-17478171" wrote:
In other word, what I am saying is: the maturity/complexity of your sim depends on your creativity and involvement. This is the idea behind sandbox games. Sandbox games should not spoon-feed you stories, they should instead provide a blank canvas for YOUR stories.
Not sure that’s an argument I’d make but you did. Perhaps Sims isn’t as sandbox as people think, eh? One of the first things you do is define your Sim through one of the various personality builders each game has had. Once you’ve locked in your Sim, their “personality” “traits” “characteristics” - whatever - are you really left with a blank canvas? Sure, but at the same time no because you have a Sim with a personality that you established, who ideally should display that personality through gameplay right?
What are you left with when the personality builder is meaningless for live mode? Sims 4, which is the only game where you can go through all of that and still have a blank canvas when you start. Not because it’s a sandbox game, because it’s a poorly designed game where nothing means anything and you have to imagine mostly everything you want to happen. Some people like that, but it’s not a lack of creativity that gave Sims 4 it’s complaints; I t’s just literally a bad sequel that nearly flopped until EA mass marketed it at a reduced price.
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