Forum Discussion
5 years ago
I don't feel any need for added violence, apart form the reintroduction of burglars. They really should have done so when ambitions was released. I find it really weird that you can work at the police station, however when you don't work there, you really wouldn't know a police station (or rather the need for there to be a police station) was there. If there is no crime when you play in the sims, then why is there a police station to begin with? Now that I think about it really doesn't make sense.
Anyway what I meant to say is that I miss the absurdity of the sims 2. I remember playing Don Lothario in the sims 2 and if I recall correctly at some point he had the wish to be dating 30 different sims at the same time. That was absurd and hilarious, and additionally it gave a great challenge.
Also I miss the really long and complicated quests chains there were in the sims 3. The stuff you had to do wasn't always easy. Like there was a whole quest chain you had to follow before you could resurrect a dead sim, at the science facility. And in world adventuress there were even some for which you had to travel between different countries. There was a challenge and story in them.
Now if you compare that to for example, the way you become a mage in the sims 4 realm of magic, where you just have to collect some orbs that randomly appear on the lot you are at, there is no challenge whatsoever. It feels like a puzzle for a 2 year old where they need to put a square in a square hole, and a circle in a circle. And apart from that it really disrupts the storytelling. You want your sim to kind of stumble upon a magical world, learn more about it and try to figure out a way if it is possible for them to learn magic too, once they figure out a way it should be a an epic quest, so the becoming a mage actually feels special. It would make casting spells feel more special, even if nothing changes about that. It is sad how with a little effort the whole pack could be raised to a different level, to me at least.
Anyway what I meant to say is that I miss the absurdity of the sims 2. I remember playing Don Lothario in the sims 2 and if I recall correctly at some point he had the wish to be dating 30 different sims at the same time. That was absurd and hilarious, and additionally it gave a great challenge.
Also I miss the really long and complicated quests chains there were in the sims 3. The stuff you had to do wasn't always easy. Like there was a whole quest chain you had to follow before you could resurrect a dead sim, at the science facility. And in world adventuress there were even some for which you had to travel between different countries. There was a challenge and story in them.
Now if you compare that to for example, the way you become a mage in the sims 4 realm of magic, where you just have to collect some orbs that randomly appear on the lot you are at, there is no challenge whatsoever. It feels like a puzzle for a 2 year old where they need to put a square in a square hole, and a circle in a circle. And apart from that it really disrupts the storytelling. You want your sim to kind of stumble upon a magical world, learn more about it and try to figure out a way if it is possible for them to learn magic too, once they figure out a way it should be a an epic quest, so the becoming a mage actually feels special. It would make casting spells feel more special, even if nothing changes about that. It is sad how with a little effort the whole pack could be raised to a different level, to me at least.
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