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5 years ago
It literally only exists for the Interior Designer career, which makes it ridiculous that it's a basegame feature.
What I would've done is added Favourite Colour to DHD, and included "Favourite Food" to the basegame instead.
Maybe, but they could instead react to colours that they wear. A Sim who hates red might feel uncomfortable wearing a red t-shirt, or a Sim who likes black might feel confident for a few hours after they put on a little black dress.
Leave the coloured decor to the Interior Design career, but make coloured fashion a basegame feature--it's all based on the basegame's tag system, which has existed since 2014. Every object in the game--build/buy AND CAS, have colour tags. Why not use them?
Make it temporary. They walk into a red room, and get a scared moodlet for an hour (a little The Shining reference, lol) or maybe they go into a room with lots of green and get an uncomfortable "Yuck! Green!" moodlet for a couple of minutes. Make it an initial reaction that they quickly forget about, not a mood that effects them long-term.
What I would've done is added Favourite Colour to DHD, and included "Favourite Food" to the basegame instead.
"Thetford;c-17903545" wrote:
I'm guessing one of the issues is that colours such as black, white, grey, and brown, is that a lot of stuff are that colour that would be weird to complain about: black TVs, white toilets, grey metal fridges, and brown wooden furniture.
Maybe, but they could instead react to colours that they wear. A Sim who hates red might feel uncomfortable wearing a red t-shirt, or a Sim who likes black might feel confident for a few hours after they put on a little black dress.
Leave the coloured decor to the Interior Design career, but make coloured fashion a basegame feature--it's all based on the basegame's tag system, which has existed since 2014. Every object in the game--build/buy AND CAS, have colour tags. Why not use them?
"Kironide;c-17901620" wrote:"Omri147;c-17901613" wrote:
At first I thought that since favorite colors are assigned to the different color categories in the game, they'd have some impact, like having a certain number of items in the room of that color may give the Sim a positive or a negative moodlet, but I guess they're not.
It would be nice to see some kind of reaction to colour, but I think that there would be a significant risk of happy colour moodlet overpowering the Sims other emotions, so I don't object to their choice.
Make it temporary. They walk into a red room, and get a scared moodlet for an hour (a little The Shining reference, lol) or maybe they go into a room with lots of green and get an uncomfortable "Yuck! Green!" moodlet for a couple of minutes. Make it an initial reaction that they quickly forget about, not a mood that effects them long-term.
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