"Leia;c-16175360" wrote:
'World of realism to the game'? ... Woah, wait a moment. A dog being so afraid of a -normal- household item in the adulthood means only that it was either abused or not raised correctly (not exposed to those things at a young age to realize they don't mean any harm). It's definitely not the world of realism except if you wished for a world of overly frightened dogs that can't be calmed down and 'trained' to get used to a certain object even if they show fear towards it in beginning.
If you read my post i meant it added a “world of realism” to the game in that the animals in my game only react to things that have just been turned on (the toilet flushing, the tv being turned on etc.). And as it’s a game, there’s no talk of abuse? So unless you’re implying my real life dog was abused as a child, i don’t see the point of mentioning that?