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CAPTAIN_NXR7
4 years agoSeasoned Veteran
"Simmingal;c-17982999" wrote:
I also placed myselves for the summoning was complete
hope you don't mindSpoilerhttps://i.imgur.com/dHWFbdl.png
It’s getting cosy! ? Next person to join has to bring the biscuits. I’ll put the kettle on!
"DaWaterRat;c-17983947" wrote:
I mean, if anything, the responses to this poll have made clear what I suspected: that very few people play Strictly Dollhouse/Story or Strictly Game/Simulation. Most people play a degree of both, and had there been a "roughly even split" option, I'd bet that one would be in front by a mile. It seems to me that a lot of people want the game to handle certain things, and want other things in their control. The only variables are how much of each, and what specific things we want control over.
And it makes sense that people play that way.
The Sims cannot be played as a sandbox OR simulator. The Sims is both.
The reason some folks think that people strictly play sand box or simulator could be because of what the vote options state:
“I play more often and I’d like the game to be designed for ”
I disagree with that bolded part because it doesn’t really make sense to me. Why did I vote? Goodness knows.
The Sims is unique in its genre. It’s a complex Life Simulating God Game. The sandbox and simulator are ONE. The sandbox is a simulation of the worlds we live in and the worlds we imagine and the sims are a simulation of the beings who live in those simulated worlds.
What makes the sims as a franchise so special is the fact that we have options to control the sandbox simulator and what lives inside. If however we don’t feel like controlling it, we can choose to simply sit back and watch the simulated beings autonomously live their own lives.
In my opinion it’s not about “do you play sandbox or simulator?” It’s more about “HOW do you prefer to play with this sandbox life simulator?” Are you a watcher or a controller? Are you a world builder or a sim designer? Etc. etc. Are you everything? Etc. etc.
Just because I’m the kinda dude who wants to control a huge part of the game for story telling purposes and the likes, doesn’t mean I want that game world to be less alive -alive, as in simulated. I want my sims to behave the way it says they would behave. And more of that complex Ai please.
In real life we live in a real life “simulated sandbox” but we’re only able to control the world around us to a certain extend: change our garden, put in a lovely bird feeder (dollhouse style). Without the birds (simulation) a bird feeder makes little sense, obviously. Unless we catch the poor things and force them to eat from the bird feeder, IRL we can’t control whether a bird will even visit our feeder or not, (perhaps they noticed that the nuts are past their BB date).
We cannot control the amount of birds that will visit and we have no control over birds pooping all over the bird feeder (again, simulation, because that’s how birds behave). Birds even take it further: they poop on my car. Now that’s some complex simulation. But hey, I can build a garage (dollhouse style) so the darn birds don’t come near my car. At least I can control that part..
In my opinion we just need the right balance in how Sims behave (behavioral simulation) within the time (time simulation) and space (world simulation) that we create and the amount of control we get over all these simulated aspects.
If I only wanted so called “sandbox style” I’d go to the local playground with a bucket and a spade and mess around in the sandbox for a couple of hours, much to the dismay of those parents and nannies watching over their little rascals who are also playing in the sandbox. Not sure why because I didn’t even steal their buckets, I brought my own. But anyway.
That’s why I play the sims. Because I can delete them and have the sandbox to myself.
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