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JanuaryGarnet08
6 years agoNew Spectator
"MidnightAura;c-17127138" wrote:"Simburian;c-17127040" wrote:
StrangerVille was a "Gamepack" and this has much more "stuff and gameplay" and I don't think anyone with no exceptions has had time to explore the world fully in depth. Their complaints are after a very shallow look through. Get to Work was the same and it is only now that Simmers are awakening me to what can be done with the Science career for example. Detractors put me off playing it fully.
I know what you are saying, but I kind of disagree with not being able to have time to explore the world fully in depth. I’ve been playing since Thursday 11pm:
I’ve built all the sandcastles I want to,
Swam in every ocean, performed all the scuba “activities” and snorkelling.
Explored that darn cave that was said to be dangerousits really not
Played with the new lot traits
Completed the aspiration and used the new traits.
Did odd jobs
Did the new part time careers.
Played with dolphins
Made the volcano erupt.
Saw three “festivals”
Saw baby turtles hatch
Upgraded a jet ski
Used a Float
Got sun burned and sun tanned.
Woohooed in the waterfall
Played in the waterfall
I have saw a friend use a mermaid and try to lure a sim to their death repeatedly, but it didn’t work.
I’ve lightly touched upon the conservation career.
There isn’t that much new game play I don’t think. Toddlers get no new play equipment. There’s no new skill that I can see.
A lot of the game play is rabbit holes.
I honestly feel I’ve saw everything I wanted too.
The cave is dynamic. The more you explore the more options you get to have different experiences.
The longer you work the conservation career, and the more you clean up the Island the more the island changes for the better.
Lava bombs can be opened for collectables once they cool.
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