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Simmerville's avatar
Simmerville
Seasoned Ace
2 months ago

Funeral ceremony - facts and ideas

Let's share finds and ideas related to the funeral event. It seems to take some trying to master it, and that some events might vary a bit with guests and perhaps relations to the deceased sim. It also seems that elements can  be used in  more ways than the obvious, this event seems to be much more flexible than I was expecting :) 

I've been testing a couple ceremonies, and made a few discoveries that might help other ceremony newbies, too :)

The memorial ceremony can only be for a sim who is a ghost. So, in my case, I can not host funeral service for most of my previously dead sims because I had a habit of freeing their spirits in order to limit the sim count of my save. In the future I might wait until the funeral to free those spirits.

I find it a bit annoying that the ghost can appear at its own funeral ceremony. On my first test the ghost left the group at the gate of the cemetery, and the Host waved goodbye (which I thought was super cute). On my 2nd test the ghost showed up inside the ceremonial room, but it's easy enough to tell a ghost to "just go away".

The event, lasting for 8 hours, can be initiated (=hosted) by anyone with a relation to the ghost of deceased sim - relative or friend. Being a member of the same club doesn't seem to be enough, you need the ghost in  your relations panel. My Host knew only one ghost, but could invite numerous ghosts as guests - not sure why they could be guests when he did not know them, but they might have been ghostly relatives of the deceased one, which would make perfect sense. If so, the Host won't need a relation to all guests.

If you place a piano/pipe organ in the room, there seems to be a chance Grim Reaper himself shows up to play music. I had it happen only once, so it might be a random thing. Grim is a talented Pianist, but I found it weird that he played a ragtime piece. Shouldn't they choose something a tad less joyful? Well, he is probably less sad at this event than the guests...

Cassandra G. Mux-Raisser looked a bit worried arriving the ceremony, when noticing who played the piano.

The  coffin casket thing to be placed on top of a memorial podium can be opened. I never understood why I would want to store anything in that casket, it's not as we have a body, but it is intended for placing the urn, resulting in some activities focusing on that coffin (hidden urn) rather than  the host. Coffin is not opened visually, only in UI as a storage box. In my first test I did not learn this, so when my Host initiated a moment of silence, the guests flocked around her and totally ignored the coffin. By open casket and click the hidden urn, they will focus on the coffin instead, which looks a trillion times better ;)

Guests are limited to 8, it might seem tight especially when not all invited show up. I don't know if their relation to the ghost affects this (enemies might skip it, although they actually should applaud the passing). It might be just that the hour conflicted with work/school. Sundays might be the better day even in SimNation... And, 8 seems like a good limit after trying to control those unplayed guests a few times :)

Guests' outfits can be chosen by Host (style and color), which is super cool for a more themed memorial ceremony. For general funerals, I found that this includes too much randomness, making some outfits not so suitable despites being correctly chosen technically. Pictured above is Fehla Cracrow, wearing Preppy+Black, as requested... I think I will go for the standard formal attire, just making sure that most sims keep their formal #1 moderate, avoiding wedding dresses and gala gowns and tiaras at the funerals. My plan will work well only if the game always picks Formal outfit #1, though. I won't mind a few weird outfits as long as they link to the sims wearing them. 

There are pie menus for choosing activity, but they vary a bit depending on what object you click. Some has a dedicated Funeral menu that I assume is active only during the event. This far I clicked the Host, the urn, memorial table and eulogy podium. There might be more.

Your Host will not need to even know where the deceased sim's urn/gravestone was located, or to bring it, because when arriving the memorial ceremony a gravestone will be placed in the Host's inventory. I did not check if this affects the original urn/gravestone, but I assume it is just a copy to use at the event. I did not dare to delete it yet. I liked his, because it will be a typical thing for me forgetting to bring the urn :)

  • Found that interacting with urn/stone during the event is not restricted to the one you intended to mourn. You can click other active gravestones available on the lot, and the guests will follow to focus on whatever activity you perform. This way we can host different kinds of memorials. On "Goth Memorial Day" your event can include all graves of deceased Goth family members. Or you can arrange a "Historical Tour of the cemetery", bringing the guests to mourn a bit at each of the settler graves. Or how about a "Ghost Tour" mourning your hood's most famous ghosts? 8 hours will be plenty for a good number of graves. Might be fun even if the feature it's not designed for this, or you might use a tour of several graves for story telling.

    If the gold medal is important to you, you should be picky with the activities you choose for the invitation, if that score is less important you and your guests can do whatever you like :)

  • This is great info. It'll be a while before I have a funeral but following for future reference.

  • Not sure if its just a glitch in my save but it seems I cannot invite Vlad to a funeral even though he was in my sims relationships panel

    I could invite Judith Ward though while she was not in either sims relationship panel and I was also able to invite my cat 🤔

    Doesn't seem to be vampire issue either as Caleb Vatore was option 🤔

    for some reason Vlad just really didn't want to attend but I summoned him via club gathering which can take place at the same time with event and that worked fine

    • Simmerville's avatar
      Simmerville
      Seasoned Ace

      Ah, combining with club meeting will open up for more ways to use the ceremony feature!

      No idea about vamps and Judith. Or cat. Could the Vlad thing be caused by relation to the deceased?

      • Simmingal's avatar
        Simmingal
        Hero

        Idk :/ Nothing unusual besides Vlad being Vlad
        not like they were enemies or anything

        could  be that Vlad is special sim though
        I'll probably have to go and check if Agnes Crumplebottom etc. are available later

  • Cool thread! I love the "cemetery tour"-idea! My Undertaker might just do that, he has just been promoted to Funeral Director so I havent had any funerals yet but looking forward to it!

  • I finally landed on a routine I think will be good. Funerals are hosted by the Priest of the parish. There are 5 parishes in my game, each with one church and a Priest. This way, it will be essential that the Priest has met the deceased sim, so one of their main tasks will now be to contact all elders of their parish. I guess the Priest could also contact a ghost before hosting its funeral, but I guess relatives will need to step in in those cases. Anyway, some families prefer hosting the funeral themselves, without a Priest. They can rent the church/chapel, or they can arrange the funeral elsewhere :).

    Pictured: Priest Fartain Booch looks rather tired. Why were there so many funerals lately?