6 years ago
Island Living is a good “Expansion Pack”
I see very 50/50 opinions on Island Living.
A lot of people who are unhappy feel there’s isn’t enough new gameplay avenues.
For me, Island Living is perfect for what an Expansion Pack originally was. I feel like The Sims 2 Expansions were focused on Expanding the base game experiences.
A lot of The Sims 3 Expansions were focused on adding very specific gameplay that often worked best in the worlds and areas that EA provided and required a lot of hard work to get them to work elsewhere by players.
This pack kind of reminds me of Free Time or Apartment Life, in the sense those packs are designed to enhance and expand the way you play the base game. Giving you new experiences while ultimately making the base game more rich.
Packs like Island Paradise, while very similar, set out to do something very different (kind of like World Adventures).
In the sense that Island Paradise wasn’t built to enhance the base game, but to provide a very specific gameplay experience that isn’t really the same outside of the world it came with.
If you installed Island Paradise and then played in Sunset Valley, without heavy player modification, it’s like you would never have installed the expansion at all.
However, Island Living is different. A lot of the games new content, is designed to be accessible no matter how you play the base game. You can experience the content just by visting, or choosing the Odd Jobs.
I feel like EA are leaving the specific experiences to Game Packs, but Expansions are designed to make the base game richer and they’re trying to make content that’s only used if you play that Expansions (eg like how Get To Work is useless if you don’t want to play with Active Careers).
Get Together and onwards, all the EPs seem to be designed to expand the base game experience.
The Game Packs all seem very specific except for Parenthood.
I feel like that’s why there’s such a 50/50 about why people prefer Game Packs or Expansions.
Expansion Packs will appeal to people who want a richer base game experience.
Game Packs will appeal to people who almost want a game within a game, or offer content that sits outside how you would normally play.
I hope this makes sense but I feel like I finally understand after the stark contrast from Strangerville to Island Living, I can see what they want the packs to do.
What do you guys think?
A lot of people who are unhappy feel there’s isn’t enough new gameplay avenues.
For me, Island Living is perfect for what an Expansion Pack originally was. I feel like The Sims 2 Expansions were focused on Expanding the base game experiences.
A lot of The Sims 3 Expansions were focused on adding very specific gameplay that often worked best in the worlds and areas that EA provided and required a lot of hard work to get them to work elsewhere by players.
This pack kind of reminds me of Free Time or Apartment Life, in the sense those packs are designed to enhance and expand the way you play the base game. Giving you new experiences while ultimately making the base game more rich.
Packs like Island Paradise, while very similar, set out to do something very different (kind of like World Adventures).
In the sense that Island Paradise wasn’t built to enhance the base game, but to provide a very specific gameplay experience that isn’t really the same outside of the world it came with.
If you installed Island Paradise and then played in Sunset Valley, without heavy player modification, it’s like you would never have installed the expansion at all.
However, Island Living is different. A lot of the games new content, is designed to be accessible no matter how you play the base game. You can experience the content just by visting, or choosing the Odd Jobs.
I feel like EA are leaving the specific experiences to Game Packs, but Expansions are designed to make the base game richer and they’re trying to make content that’s only used if you play that Expansions (eg like how Get To Work is useless if you don’t want to play with Active Careers).
Get Together and onwards, all the EPs seem to be designed to expand the base game experience.
The Game Packs all seem very specific except for Parenthood.
I feel like that’s why there’s such a 50/50 about why people prefer Game Packs or Expansions.
Expansion Packs will appeal to people who want a richer base game experience.
Game Packs will appeal to people who almost want a game within a game, or offer content that sits outside how you would normally play.
I hope this makes sense but I feel like I finally understand after the stark contrast from Strangerville to Island Living, I can see what they want the packs to do.
What do you guys think?