"EgonVM;c-18346786" wrote:
"Atreya33;c-18346735" wrote:
When I first noticed walking around in situational outfits in the magic realm. I understand the need for them at geekcon but in the magic realm? My my carefully created spellcasters are ruined by having them show up in random outfits that don't reflect their personality? Outfits that don't really make them look more magical either because they are not robes. A big thank you to @83bienchen for saving my spellcasters with her situational outfits mod.
Indeed, I don't like that too. Dealing with this in-game would require cheats, as you have to equip the premade spellcaster trait with this cheat:
traits.equip_trait trait_Hidden_SpellcasterPremade
Speaking of cheats, I'm making a save with custom NPC sims. There are two things that I found odd while making those:
- When making an Eco Inspector, I equipped the career and evicted them. Usually, it works and that sim appears as service sim, but eco inspectors were generated, which confused me. And then I decided to take a look at the tuning files for Eco Inspector sim_filter. It turns out that besides the career requirement, they need to never be played (which can be bypassed by saving the sim to your library and then downloading them, moving them into a lot (without playing with them), and immediately evicting) and they need to live alone in a household (I usually pack service sims into a 8-sim households, so that would also be a problem). So yeah, I did these and my custom-made sims appeared as eco inspectors!
- When making bartenders, they didn't appear in their role at all. In addition, I noticed their career disappearing as soon I went through the loading screen, even when that sim wasn't in the active household (which isn't the case with other NPC careers). I soon found out why: bartender (both the usual and wolftown variants, but not the company and pub owner variants) career is one of the location based careers (these sims only work in bars of the certain lot). Simply equipping the career leaves the location blank, so this sim won't appear anywhere. Realistic, I guess (you won't see the same bartender in every bar, I guess, never been to a bar), but this poses an annoying issue for me. I worked so hard on these sims after all! If anyone could suggest me a mod or suggest where to make such mod request, thanks in advance.
So yeah, it's a struggle sometimes, but the ability to look into tuning files does help me a lot. Plus I can share fun facts too!
Appreciate you sharing that information. I too would prefer if my own Sims could fill the various npc roles in the game and it's so strange that we can't. I wish they would develop a game mechanic for it, or at least for some types, even if they had skill requirements.
But to continue with the thread topic, something in game that confused me for a moment was in Sulani. I had a Sim swimming near the shore in one of the deeper water areas and suddenly my Sim was randomly pulled further away from land. I did a double-take, was like, "how did I get here?" And thought for a second that it was one of those lag "teleportation" bugs where your Sim is suddenly in a different place on the lot. But nope, I got either a moodlet or a popup that said something about the strength of the tide pulling my Sim out to sea and it freaked my Sim out a little, lol. I was delighted.
I know Island Living gets a lot of flak for not having enough gameplay or water activities, but there are a lot of hidden surprises, particularly related to the ocean itself, that makes it one of my favorite EPs. I love to see a Sim panic-swimming for shore after a shark encounter, lol. ?