Forum Discussion

TwistedMexi's avatar
11 years ago

I've compiled an extended list of Cheats and Commands

Please see http://www.reddit.com/r/sims4Cheats/wiki/index for a much easier to read format. All cheats will be updated and maintained there.




cake, other dishes will be infinite and your sim will continue using them until you cancel the action, which will cause them to sit the item back down.

After some digging I was able to find these additional commands.
Probably won't format very well here, but I'm too new to link to my reddit post. It's on /r/thesims if you'd prefer to read it there.

As always, cheats in sims may cause stability issues. I'm not liable for any issues that result from these cheat codes. Use with discretion.

There's actually even more commands that I couldn't get to activate from the console. If I figure it out, I'll update accordingly.
The biggest cheat will probably be aspirations.complete_current_milestone
Using this you can rapidly earn aspiration points.
For those that don't know, you can enable cheats by pressing CTRL+SHIFT+C, then entering:
testingcheats true
you may also need to enable:
AutomationTestingCheats true
Successfully Tested Commands:
death.toggle

fire.toggle appears to work. Will not extinguish existing fires.

sims.modify_in_cas

sims.Spawn - spawns sim and adds them to your household.

sims.spawnsimple spawns sim without adding to household.

stats.fill_commodities_household

stats.disable_all_commodities | stats.enable_all_commodities

sims.remove_all_buffs - Removes all moodlets

sims.get_sim_id_by_name - gets simID, may be good for other commands.

money - sets money to exact amount.

sims.modify_funds <(-)amount> - adds or subtracts from funds.

sims.hard_reset = forces user to default position.

autonomy.show_queue - prints to console but doesn't seem to show anything useful.

aspirations.complete_current_milestone

debug.enable_woohoo

debug.enable_wedding

autonomy.ambient / walkby.toggle

autonomy.household

modifyrelationship YourSimFirst YourSimLast TargetSimFirst TargetSimLast (-)50 Track_type

Tack_types are Friendship_Main and Romance_Main

Examples:
modifyrelationship Beatrix Monroe Alexia Mercado -50 Friendship_Main
modifyrelationship Beatrix Monroe Alexia Mercado 50 Romance_Main



Unsure (didn't have time to trigger the scenarios where I could test):

objects.consumables_infinite_toggle - This makes all consumables have infinite quantities (i.e. cake that never ends.)

tutorial.deactivate_tutorial_tip

fire.kill - might kill the sim or put fire out.

fire.singe_sim - probably adds negative moddlet or kills sim

pregnancy.clear - cancel a pregnancy?

pregnancy.seed

pregnancy.roll

households.toggle_bill_notifications

households.autopay_bills

households.fill_visible_commodities_world

crafting.shorten_phases doesn't appear to work.

venues.set_venue Should be able to set a lot to public using this. I'll check into it.

ui.toggle_silence_phone

ui.dialog.auto_respond

service_npc.toggle_auto_scheduled_services

relationship.create not sure of parameters for these.

relationship.destroy

relationship.introduce_all_sims

debug_outcome_style success|fail|alternate|off - might force either conversation responses or job situations to always have a certain outcome.

environment_score.disable/enable - disables environment moodlet effects?