Forum Discussion
5 years ago
Top 5:
1. Vampires (I think 4 has the best vampires in the series. Plus I love the world and all the build/buy and CAS stuff.)
2. Seasons (Nice, well rounded addition in all aspects.)
3. Eco Lifestyle/Island Living (If considering use as a big factor, I really do use the stuff added with these two. I love Sulani and mermaids, even if they could be better. These two packs really round out an off the grid lifestyle I like to play. Eco Lifestyle itself, as buggy as it was and not a theme I would have asked for, felt ambitious and I liked a lot of the little details that came with it and the update around it. Definitely needs some work to earn the spot, so I am putting the two together.)
4. Parenthood (I am not necessarily a huge family or generational player, but I do think 4 has the best toddlers and Parenthood was solid in additional play for families for me.)
5. Kids Room Stuff (Surprise pick, even for me, since I usually don't play kids. Still, even with the bed monster being annoying, I do like it being a feature. Plus, I have grown to truly adore the voidcritters. They just should have been playable with teens at least, too.)
Bottom 5
1. Cats and Dogs (Give or take My First Pet Stuff, too) (Pets are my make it or break it pack every iteration and did these amazing looking, but soulless pets break it. I have NPCS without relationships taking up family slots running around my house, and children cannot walk or bathe them. Just sigh.)
2. Realm of Magic (It was not the absolute worst, especially for the added items, but witches were my favorite occult in 2 and 3. After vampires, I was fairly looking forward to them. Casters, though, with a fair skill tree feel way too similar to one another. The bloodline traits and world were cool ideas that did not get the attention they needed to be great and the casters themselves can only be distinguished through purely aesthetic choices. I was thinking maybe I could do something with the curses to be like vampire weaknesses, but it does not work that well. Just another disappointment to me in an area I usually love.)
3. Bowling Night Stuff (I just don't use it. Seems kind of pointless.)
4. Outdoor Retreat (I like some of the things they tried to do with it, but locking all the bugs to Granite Falls makes using the herbalism skill impractical and I just don't go camping that often. I don't regret buying it, but it is lower on my list.)
5. Insert Randon Stuff Pack Here (I thought about throwing Get Together under the bus for how little I use clubs, but you can do some useful things with them and the world is a good one. Strangerville also has a good world and an interesting enough narrative, plus I like the clothes and story opportunities. Then I could throw Get To Work under the bus, too, since it feels kind of bland, but I would absolutely want aliens, the active careers, and retail opportunities. Spa Day was not amazing and I don't really use spa lots, but I do use the items and interactions at home. Dine Out is buggy, but I love the concept. City Living offers apartments and festivals, plus all sorts of new recipes, at least. So yeah, I was left with stuff packs that mean about the same to me. Pick one.)
1. Vampires (I think 4 has the best vampires in the series. Plus I love the world and all the build/buy and CAS stuff.)
2. Seasons (Nice, well rounded addition in all aspects.)
3. Eco Lifestyle/Island Living (If considering use as a big factor, I really do use the stuff added with these two. I love Sulani and mermaids, even if they could be better. These two packs really round out an off the grid lifestyle I like to play. Eco Lifestyle itself, as buggy as it was and not a theme I would have asked for, felt ambitious and I liked a lot of the little details that came with it and the update around it. Definitely needs some work to earn the spot, so I am putting the two together.)
4. Parenthood (I am not necessarily a huge family or generational player, but I do think 4 has the best toddlers and Parenthood was solid in additional play for families for me.)
5. Kids Room Stuff (Surprise pick, even for me, since I usually don't play kids. Still, even with the bed monster being annoying, I do like it being a feature. Plus, I have grown to truly adore the voidcritters. They just should have been playable with teens at least, too.)
Bottom 5
1. Cats and Dogs (Give or take My First Pet Stuff, too) (Pets are my make it or break it pack every iteration and did these amazing looking, but soulless pets break it. I have NPCS without relationships taking up family slots running around my house, and children cannot walk or bathe them. Just sigh.)
2. Realm of Magic (It was not the absolute worst, especially for the added items, but witches were my favorite occult in 2 and 3. After vampires, I was fairly looking forward to them. Casters, though, with a fair skill tree feel way too similar to one another. The bloodline traits and world were cool ideas that did not get the attention they needed to be great and the casters themselves can only be distinguished through purely aesthetic choices. I was thinking maybe I could do something with the curses to be like vampire weaknesses, but it does not work that well. Just another disappointment to me in an area I usually love.)
3. Bowling Night Stuff (I just don't use it. Seems kind of pointless.)
4. Outdoor Retreat (I like some of the things they tried to do with it, but locking all the bugs to Granite Falls makes using the herbalism skill impractical and I just don't go camping that often. I don't regret buying it, but it is lower on my list.)
5. Insert Randon Stuff Pack Here (I thought about throwing Get Together under the bus for how little I use clubs, but you can do some useful things with them and the world is a good one. Strangerville also has a good world and an interesting enough narrative, plus I like the clothes and story opportunities. Then I could throw Get To Work under the bus, too, since it feels kind of bland, but I would absolutely want aliens, the active careers, and retail opportunities. Spa Day was not amazing and I don't really use spa lots, but I do use the items and interactions at home. Dine Out is buggy, but I love the concept. City Living offers apartments and festivals, plus all sorts of new recipes, at least. So yeah, I was left with stuff packs that mean about the same to me. Pick one.)
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