Forum Discussion
5 years ago
What I feel lacking most is occulty things besides the lifestates, like occult jobs, venues, events and pets.
Ghosthunter, Medium, Fortuneteller...I have a vampire that is a Undertaker living in a funeral home, unfortunately I can't really playout his job though...
for venues I would love a trait that would only allow occults on the lot, functional graveyards/funeral homes, haunted houses, spooky woods, ritual sides....
events like "coven/circle gathering" with dancing+chanting arround a fire among other things
pets like dragons, ravens, owls, frogs, bats and snakes
also more occult powers for kids and toddlers and occult forms for them, more occult/dark themed toys (interactable and as decorations).
Mermaids really need underwater lots and gameplay I feel and actually be able to drown a sim, other than that I like them how they are.
Spellcasters need more curses to put on others, which won't go away with time but can only be lifted by a potion or ritual.
Vampires are great the way they are imho.
Plant sims should at least become a selectable, permanent lifestate, ghosts need way more spooky interactions/abilities and no need decay (or need decay based on their cause of death, like death by fire would only make the hygiene-need go down, cause they crave water...death by murphy bed would only make the energy go down and so on).
And aliens need more (especially more interesting) powers, they also shouldn't all be automatically embaressed when found out/showing their alien form, they should have special interactions with objects too, like the rocket, the telescope and anything space related.
A fear emotion would be great in general.
Ghosthunter, Medium, Fortuneteller...I have a vampire that is a Undertaker living in a funeral home, unfortunately I can't really playout his job though...
for venues I would love a trait that would only allow occults on the lot, functional graveyards/funeral homes, haunted houses, spooky woods, ritual sides....
events like "coven/circle gathering" with dancing+chanting arround a fire among other things
pets like dragons, ravens, owls, frogs, bats and snakes
also more occult powers for kids and toddlers and occult forms for them, more occult/dark themed toys (interactable and as decorations).
Mermaids really need underwater lots and gameplay I feel and actually be able to drown a sim, other than that I like them how they are.
Spellcasters need more curses to put on others, which won't go away with time but can only be lifted by a potion or ritual.
Vampires are great the way they are imho.
Plant sims should at least become a selectable, permanent lifestate, ghosts need way more spooky interactions/abilities and no need decay (or need decay based on their cause of death, like death by fire would only make the hygiene-need go down, cause they crave water...death by murphy bed would only make the energy go down and so on).
And aliens need more (especially more interesting) powers, they also shouldn't all be automatically embaressed when found out/showing their alien form, they should have special interactions with objects too, like the rocket, the telescope and anything space related.
A fear emotion would be great in general.
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