RouenSims
6 years agoSeasoned Traveler
Killing Sims
Which of the following best represents your attitude toward killing Sims? This poll is anonymous, but feel free to explain your answer in the comments!
"fullspiral;c-17202991" wrote:
In Sims 3, I had "Death Island". It was a game of life or death. There was a keeper, who ran the game and a bunch of contestants.
The keeper had a fully equipped manse that the contestants had no access to. They had communal living and only ate when the keeper gave them supper, or breakfast. If they were too slow in grabbing a portion, they went hungry.
And then there were contests. Using the baskeball, or golf, or other things sims 3 had (That sims 4 doesnt) The winner got to go to the winner suite in the manse for the week and didn't have to participate in the death game at the end of the week.
That was a lineup of jellybean bushes. They had to keep eating them until one of them died from it. Some of them turned purple, or yellow, or fainted, or whatever, but ultimately, one died. And the contestants got narrowed down that way.
The ultimate prize, (If the sim won) was freedom from Death Island and a new start with a new house and a pile of simoleons.
Now THAT was fun! >:)
"DoloresGrey;c-17202925" wrote:
I don't enjoy it but sometimes (not very often) I have to do it for storytelling purposes.
Great thread btw. I hope it will be in next friday highlights, I can't wait for more answers.
"Gordy;c-17203034" wrote:"fullspiral;c-17202991" wrote:
In Sims 3, I had "Death Island". It was a game of life or death. There was a keeper, who ran the game and a bunch of contestants.
The keeper had a fully equipped manse that the contestants had no access to. They had communal living and only ate when the keeper gave them supper, or breakfast. If they were too slow in grabbing a portion, they went hungry.
And then there were contests. Using the baskeball, or golf, or other things sims 3 had (That sims 4 doesnt) The winner got to go to the winner suite in the manse for the week and didn't have to participate in the death game at the end of the week.
That was a lineup of jellybean bushes. They had to keep eating them until one of them died from it. Some of them turned purple, or yellow, or fainted, or whatever, but ultimately, one died. And the contestants got narrowed down that way.
The ultimate prize, (If the sim won) was freedom from Death Island and a new start with a new house and a pile of simoleons.
Now THAT was fun! >:)
Dang, didn't see this. But I love doing this. In Sims 2, I made a neighborhood specifically for witches. Sims would enter this tower fight. Winners would advance to the next floor, and losers would have to go through a death trap and die.. The higher you climbed the tower, the more perks you would get (their own room, proper meals, extra skill points.) The higher you rise though, the more deadlier the traps for the losers.
The person who reached the top would become a witch and live in the witch neighborhood, while the person who came in second would get out alive (if the winner allowed it), but would get their memories wiped and be banished from the world. The end goal was to have a society founded by the strongest, smartest, and most resourceful. Their royal family originated from the sim who won the first battle royale.
Once I had a land of super-buff muscle witches, I had them invade other neighborhoods, beat the plum out of everyone, and kill them to take their land. The only ones that stood a chance against them were the super-buff muscle Servos with maxed-out Body skills and the ability to build more soldiers on demand.
"belpita;c-17202934" wrote:
I can't say I enjoy it as such, but I have orchestrated deaths for the sake of a story.
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