Forum Discussion
5 years ago
Q1: Crosspack! I’m planning on making Knitting compatible with things like Get to Work Retail Lots (including Mannequins!), Get Together’s Club Rules, and City LIving’s Yard Sale Table. What else would provide fun crosspack functionality? For example, should knitting provide Fame in some way?
I think that you should have a way to show off your knitting item, talk about knitting, or share knitting tips to provide fame yes. =) Also, if they successfully sell, they could provide fame too. From someone watching a lot of crochet videos lately (since I'm a beginner), I think it'd be really cool to tie into an influencer story.
Q2: If some “Crochet-Like” objects became craftable through Knitting, how would you personally feel? Happy? Enraged? Strong sense of ennui? We can’t guarantee unique animations for crocheting, but I’d like to still potentially provide them as a craftable object for players.
Kinda bothered I'd like to see knitting be knitting. After all, it's knitting. Not crochet! Then again, I probably would overlook it. I'm not a huge crochet enthusiast, just more prefer the organization of one style being that one style.
Q3: There’s a cool crafty desk floating around in concept art that you guys may have seen (49 - 52 in the object vote). What would knitting at one of these desks mean to you, if anything? Asking around the office, nobody knits at a desk, but I’m curious if anyone would find value if the new crafting desk tied in with knitting somehow.
I don't know anyone that knits at a desk, honestly. But I do think that it could tie into giving a creative buff from being around the crafts. That way, they could also do other things at their crafty desk instead of just knitting! What if they are a knitting expert making knitting videos? =)
Q4: I’d like Knitting to actually take some time to craft, something Sims can save for later and come back to. In your experience, how long have some of your knitting projects taken? I’ll try not to make it feel too grindy, but definitely longer than it takes to paint in our game.
I can only speak for crocheting, but I know that some projects can take days and weeks depending on when you get to them. For a little toy, I'd say a couple of hours.
Q5: If your Sim wanted to knit something, but they couldn't find a place to sit, would you be okay with them standing up and knitting? Asking for a friend...
Knitting while waiting for your class to start in Uni would be awesome. But I'd rather the Sim try to sit down. There'd be nowhere for the yarn to go if you knit while standing in real life.
Q6: Along with the Mentor interaction, I’d like to include a proper “Teach to Knit” interaction. I’d love to have that moment where the Knitting Master granny teaches their grandchild how to knit. For those of you who experienced similar things, what was that experience like for you? I’m curious what people think this should look like - both animation and story wise.
I haven't learned from anyone else, only from watching YouTube videos. But I did experience learning to sew from my grandmother, and she would constantly check over at the stitches and correct them for me. It was always not as good as hers! She would encourage me and told me anything I made looked wonderful. Even when I got discouraged. So for Sims, I think it'd be a very intimate interaction for a one on one Sim, but it would be cool if you could show multiple Sims at once and have them follow instructions as well.
Q7: I’d like to have some Etsy store-like gameplay, as well as donation gameplay with Knitting. For those of you who may have gone down those paths in real life, what were some interesting takeaways or stories you’d like to see represented? Knitting to donate is something that I've known people to do a lot. It would be awesome that if you dropped items to donate into the mailbox, you'd get little post cards thanking you or see your items used around the world by other Sims. Even still, with selling them, it'd be nice to see your items used around the world! I like the idea of making custom ordered knit items to send out.
Q8: Lets say a Sim is wearing an awful, itchy sweater that they’re wearing only because somebody gifted it for them. What kind of things would you like to see happen to them?
Scratching, showing off the sweater and being grumpy, feeling embarassed, crossing their arms to hide it when it's called out. On the other cheek, if their relationship was high enough with the Sim, maybe they love it and show it off happily! Itchy but satisfying!
Q9: I need your best Knitting puns. Feed them to me.
This is a rather tight-knit friendship. You don't NEED-le more puns! You'll have all your work done in a stitch. But I could tell a yarn if you'd like!
Q10: This is my biggest question, so I saved it for last. Should the “Teach to Knit” interaction mentioned above be autonomous? While this might sound trivial, I feel this is very important for gameplay. I’m interested how people would feel about their level 10 knitter trying to spread their knitting knowledge on others. Let's say you have someone in your family who is a level 10 knitter, if this interaction is autonomous the entire house is going to get a real deep dive into knitting, perhaps constantly.
I think the more autonomy the better! Let those high level knitters knit til their knitter is sore! And tell all the Sims about their knitting! Knit everywhere!
I think that you should have a way to show off your knitting item, talk about knitting, or share knitting tips to provide fame yes. =) Also, if they successfully sell, they could provide fame too. From someone watching a lot of crochet videos lately (since I'm a beginner), I think it'd be really cool to tie into an influencer story.
Q2: If some “Crochet-Like” objects became craftable through Knitting, how would you personally feel? Happy? Enraged? Strong sense of ennui? We can’t guarantee unique animations for crocheting, but I’d like to still potentially provide them as a craftable object for players.
Kinda bothered I'd like to see knitting be knitting. After all, it's knitting. Not crochet! Then again, I probably would overlook it. I'm not a huge crochet enthusiast, just more prefer the organization of one style being that one style.
Q3: There’s a cool crafty desk floating around in concept art that you guys may have seen (49 - 52 in the object vote). What would knitting at one of these desks mean to you, if anything? Asking around the office, nobody knits at a desk, but I’m curious if anyone would find value if the new crafting desk tied in with knitting somehow.
I don't know anyone that knits at a desk, honestly. But I do think that it could tie into giving a creative buff from being around the crafts. That way, they could also do other things at their crafty desk instead of just knitting! What if they are a knitting expert making knitting videos? =)
Q4: I’d like Knitting to actually take some time to craft, something Sims can save for later and come back to. In your experience, how long have some of your knitting projects taken? I’ll try not to make it feel too grindy, but definitely longer than it takes to paint in our game.
I can only speak for crocheting, but I know that some projects can take days and weeks depending on when you get to them. For a little toy, I'd say a couple of hours.
Q5: If your Sim wanted to knit something, but they couldn't find a place to sit, would you be okay with them standing up and knitting? Asking for a friend...
Knitting while waiting for your class to start in Uni would be awesome. But I'd rather the Sim try to sit down. There'd be nowhere for the yarn to go if you knit while standing in real life.
Q6: Along with the Mentor interaction, I’d like to include a proper “Teach to Knit” interaction. I’d love to have that moment where the Knitting Master granny teaches their grandchild how to knit. For those of you who experienced similar things, what was that experience like for you? I’m curious what people think this should look like - both animation and story wise.
I haven't learned from anyone else, only from watching YouTube videos. But I did experience learning to sew from my grandmother, and she would constantly check over at the stitches and correct them for me. It was always not as good as hers! She would encourage me and told me anything I made looked wonderful. Even when I got discouraged. So for Sims, I think it'd be a very intimate interaction for a one on one Sim, but it would be cool if you could show multiple Sims at once and have them follow instructions as well.
Q7: I’d like to have some Etsy store-like gameplay, as well as donation gameplay with Knitting. For those of you who may have gone down those paths in real life, what were some interesting takeaways or stories you’d like to see represented? Knitting to donate is something that I've known people to do a lot. It would be awesome that if you dropped items to donate into the mailbox, you'd get little post cards thanking you or see your items used around the world by other Sims. Even still, with selling them, it'd be nice to see your items used around the world! I like the idea of making custom ordered knit items to send out.
Q8: Lets say a Sim is wearing an awful, itchy sweater that they’re wearing only because somebody gifted it for them. What kind of things would you like to see happen to them?
Scratching, showing off the sweater and being grumpy, feeling embarassed, crossing their arms to hide it when it's called out. On the other cheek, if their relationship was high enough with the Sim, maybe they love it and show it off happily! Itchy but satisfying!
Q9: I need your best Knitting puns. Feed them to me.
This is a rather tight-knit friendship. You don't NEED-le more puns! You'll have all your work done in a stitch. But I could tell a yarn if you'd like!
Q10: This is my biggest question, so I saved it for last. Should the “Teach to Knit” interaction mentioned above be autonomous? While this might sound trivial, I feel this is very important for gameplay. I’m interested how people would feel about their level 10 knitter trying to spread their knitting knowledge on others. Let's say you have someone in your family who is a level 10 knitter, if this interaction is autonomous the entire house is going to get a real deep dive into knitting, perhaps constantly.
I think the more autonomy the better! Let those high level knitters knit til their knitter is sore! And tell all the Sims about their knitting! Knit everywhere!
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