Forum Discussion
5 years ago
Hey Conor! Thanks for inviting our feedback! Looking forward to this pack so far, though the object count in the vote overwhelmed me!
Q1. Crosspack Features
Seasons - homemade knit clothing (sweaters, hats) should leave Sims extra warm, even when set as their everyday wear in hot temperatures
Cats & Dogs - pets should be able to play with yarn balls which they could get out of the Knitting Baskets along with toddlers!! Toddlers and pets should be able to use the Knitting Basket gameplay object to retrieve a yarn ball toy.
Parenthood - Knitting should be a way for child and teen sims to gain emotional control when they are angry (similar to how they can gain this through jogging or writing in their diary
Get Together - Knitting club would be great, but we desperately need new club icons to go along with new pack content! The icons are already designed so a couple artsy related ones could be thrown into the club system as well!
Outdoor Retreat - Sims should be able to knit by the campfire
City Living - New knittable furniture should appear at the flea market
Discover University - If knitting is a specific skill, it should receive a new elective class at University. It'd also be great to get some gameplay out of the yarnbomb interaction (maybe Sims who yarnbomb, or clear the yarnbomb could receive a small amount of the knitting skill?)
Tiny Living - The knitted side table/pouf item should be knittable! (similar to 104-107)
Q2. Crocheted Objects
Definitely, I don't mind there being no specific new animation for it!
Q3. Crafting Desk
This desk should be able to have storage functionality (similar to the Knitting Basket). I feel like larger objects, such as 68-69, 104-107 should only be available at the Desk. This would provide a bit more in-depth gameplay into the pack, and some realism, nobody would be knitting an entire mailbox cover or pouffe while sitting on a couch!
Q4. Knitting Time
I'm not someone who knits in real life, so I have no real insight into this. I just would like projects to take a long time, so that they are more rewarding and the gameplay doesn't feel like it's just as fast as heading into build-buy and buying the item itself.
Q5. Standing
Sims should sit while they knit, and if they don't have a place to knit, they should kneel and knit. Kneeling animations are already in the game, so this should be an option! Standing and knitting doesn't seem very feasible.
Q6. Teach to Knit
Would love this, but think it should be locked behind level 7-8 (if its a 10 level skill) or 4 (if it's a 5 level skill). Teaching to knit should also add to Character Values if Parenthood is installed.
Q7. Online Store
Perhaps this could be added through the Odd Job system? I.e. a request for a sweater, or a toy, etc. The Odd Job system is underutilized!
Q8. Itchy Sweaters
I'd love to see Sims who wear itchy clothing for too long get some sort of rash or hives (temporarily), and a negative moodlet making them uncomfortable. This should only be applied to clothing made by Sims at a lower skill level. (Maybe higher skill levels can have Sims select from "low-itchiness wool"?)
Q9. Knitting Puns
Wow, that sweater sure is knitchy!
tried knitting for the first time, and they're hooked!
University Class Name: How to Become a G You Knit
Q10. Teach to Knit Autonomy
This should be user-selected, otherwise the entire family will become knitting aficionados without your say!
Q1. Crosspack Features
Seasons - homemade knit clothing (sweaters, hats) should leave Sims extra warm, even when set as their everyday wear in hot temperatures
Cats & Dogs - pets should be able to play with yarn balls which they could get out of the Knitting Baskets along with toddlers!! Toddlers and pets should be able to use the Knitting Basket gameplay object to retrieve a yarn ball toy.
Parenthood - Knitting should be a way for child and teen sims to gain emotional control when they are angry (similar to how they can gain this through jogging or writing in their diary
Get Together - Knitting club would be great, but we desperately need new club icons to go along with new pack content! The icons are already designed so a couple artsy related ones could be thrown into the club system as well!
Outdoor Retreat - Sims should be able to knit by the campfire
City Living - New knittable furniture should appear at the flea market
Discover University - If knitting is a specific skill, it should receive a new elective class at University. It'd also be great to get some gameplay out of the yarnbomb interaction (maybe Sims who yarnbomb, or clear the yarnbomb could receive a small amount of the knitting skill?)
Tiny Living - The knitted side table/pouf item should be knittable! (similar to 104-107)
Q2. Crocheted Objects
Definitely, I don't mind there being no specific new animation for it!
Q3. Crafting Desk
This desk should be able to have storage functionality (similar to the Knitting Basket). I feel like larger objects, such as 68-69, 104-107 should only be available at the Desk. This would provide a bit more in-depth gameplay into the pack, and some realism, nobody would be knitting an entire mailbox cover or pouffe while sitting on a couch!
Q4. Knitting Time
I'm not someone who knits in real life, so I have no real insight into this. I just would like projects to take a long time, so that they are more rewarding and the gameplay doesn't feel like it's just as fast as heading into build-buy and buying the item itself.
Q5. Standing
Sims should sit while they knit, and if they don't have a place to knit, they should kneel and knit. Kneeling animations are already in the game, so this should be an option! Standing and knitting doesn't seem very feasible.
Q6. Teach to Knit
Would love this, but think it should be locked behind level 7-8 (if its a 10 level skill) or 4 (if it's a 5 level skill). Teaching to knit should also add to Character Values if Parenthood is installed.
Q7. Online Store
Perhaps this could be added through the Odd Job system? I.e. a request for a sweater, or a toy, etc. The Odd Job system is underutilized!
Q8. Itchy Sweaters
I'd love to see Sims who wear itchy clothing for too long get some sort of rash or hives (temporarily), and a negative moodlet making them uncomfortable. This should only be applied to clothing made by Sims at a lower skill level. (Maybe higher skill levels can have Sims select from "low-itchiness wool"?)
Q9. Knitting Puns
Wow, that sweater sure is knitchy!
tried knitting for the first time, and they're hooked!
University Class Name: How to Become a G You Knit
Q10. Teach to Knit Autonomy
This should be user-selected, otherwise the entire family will become knitting aficionados without your say!
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