Forum Discussion
5 years ago
Q1:
Get Together: Club rules, include teaching as well as just knitting. (Some more club icons would also be greatly appreciated!)
University: An elective would be nice
Cats & Dogs: Cats NEED to be able to play with yarn
Parenthood: Ability to ruin other sims' knitting projects, and lower the character values for it (probably empathy/responsibility)
Island Living: Odd jobs for knitting
Get Famous: No fame unless you upload videos, simstagram, etc.. No fame makes sense for knitting.
Also I think this is basegame, though maybe Seasons/Get Famous, but can we have a kids after school club like scouts and acting but for knitting/crafting? I had a knitting & sewing club when I was at school, would be a great thing for kids as there are so few clubs & they need more to do! It's a rabbit hole, so shouldn't be too hard to ad...
Q2:
I don't mind.
Q3:
Other crafting rather than knitting. But maybe the ability to learn patterns - maybe you can increase your knitting skill and learn new things to knit here? Also assembling the items afterwards, as lots of them look like they have multiple parts. It would also be nice if you could maybe do non-tech things here - like write in journals for teens, write books/etc. on paper/notebooks for adults. Also if child sims can do all the arts table actions here that would be great too.
Q4:
Not sure, but definitely want variety between bigger and smaller projects. Also with a higher skill you should be able to knit faster.
Q5:
Yes, but really would rather them sit on the floor.
Q6:
They should increase or decrease their relationship, depending on how it goes. My hates children or evil elder should be frustrated, get mad and decrease their relationship with a kid who is trying to learn, whereas family oriented and good sims should boost their relationship and get a confident moodlet from successful teaching. Make the traits matter!
Q7:
They should get reviews and a rating, like the odd jobs do. Option to not ever send the item and get a bad review. Or option to send incorrect things, bad quality, etc. and have it actually matter.
Maybe have specific items to make to donate - make generic hat/socks to donate, a simple generic item but that makes sense to donate, as none of the items we have so far really make sense to donate. Gain empathy with Parenthood and a good reputation with Get Famous for donating.
Q8:
Uncomfortable moodlets for bad quality. Most teens should be embarrassed no matter what (except maybe family oriented ones) when wearing gifted handmade clothing. Sim who made the sweater should be happy when they see it being worn though.
Q9:
Sorry, nothing to add here.
Q10:
Please no! The only thing I would be OK with is if the sim ALREADY had knitting skill and asked to be taught to improve. So 'ask to teach' could be autonomous if they already have the knitting skill at maybe a minimum level 2/3, but not 'teach'. I mind less about sims improving skills themselves than learning new ones that I don't want them to.
Get Together: Club rules, include teaching as well as just knitting. (Some more club icons would also be greatly appreciated!)
University: An elective would be nice
Cats & Dogs: Cats NEED to be able to play with yarn
Parenthood: Ability to ruin other sims' knitting projects, and lower the character values for it (probably empathy/responsibility)
Island Living: Odd jobs for knitting
Get Famous: No fame unless you upload videos, simstagram, etc.. No fame makes sense for knitting.
Also I think this is basegame, though maybe Seasons/Get Famous, but can we have a kids after school club like scouts and acting but for knitting/crafting? I had a knitting & sewing club when I was at school, would be a great thing for kids as there are so few clubs & they need more to do! It's a rabbit hole, so shouldn't be too hard to ad...
Q2:
I don't mind.
Q3:
Other crafting rather than knitting. But maybe the ability to learn patterns - maybe you can increase your knitting skill and learn new things to knit here? Also assembling the items afterwards, as lots of them look like they have multiple parts. It would also be nice if you could maybe do non-tech things here - like write in journals for teens, write books/etc. on paper/notebooks for adults. Also if child sims can do all the arts table actions here that would be great too.
Q4:
Not sure, but definitely want variety between bigger and smaller projects. Also with a higher skill you should be able to knit faster.
Q5:
Yes, but really would rather them sit on the floor.
Q6:
They should increase or decrease their relationship, depending on how it goes. My hates children or evil elder should be frustrated, get mad and decrease their relationship with a kid who is trying to learn, whereas family oriented and good sims should boost their relationship and get a confident moodlet from successful teaching. Make the traits matter!
Q7:
They should get reviews and a rating, like the odd jobs do. Option to not ever send the item and get a bad review. Or option to send incorrect things, bad quality, etc. and have it actually matter.
Maybe have specific items to make to donate - make generic hat/socks to donate, a simple generic item but that makes sense to donate, as none of the items we have so far really make sense to donate. Gain empathy with Parenthood and a good reputation with Get Famous for donating.
Q8:
Uncomfortable moodlets for bad quality. Most teens should be embarrassed no matter what (except maybe family oriented ones) when wearing gifted handmade clothing. Sim who made the sweater should be happy when they see it being worn though.
Q9:
Sorry, nothing to add here.
Q10:
Please no! The only thing I would be OK with is if the sim ALREADY had knitting skill and asked to be taught to improve. So 'ask to teach' could be autonomous if they already have the knitting skill at maybe a minimum level 2/3, but not 'teach'. I mind less about sims improving skills themselves than learning new ones that I don't want them to.
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