Forum Discussion
5 years ago
Q1: --I think I'd love to see a streamer make themselves kind of famous by posting videos of knitting things, so I think yes. Knit things, make videos about knitting things, and then selling those knitted things in a retail setting would all be great. I love the other ideas you mentioned in the question as far as putting knitted goods on mannequins, and yes, absolutely a knitting club is a must-have. I also think there should be some cross-play with Parenthood. I think this would be a great way to calm the emotions of someone, or raise empathy by making clothes to donate to a homeless shelter. Or to raise conflict resolution by knitting something to give as a gift to apologize to someone. (And speaking of gifts, it'd be great to gift knitted items as a Winterfest gift via Seasons.)
Q2: --It personally wouldn't bother me if the idea is that we will NEVER get crocheting/crocheting animations with this game. If that's a feature still on the table for the future, I wouldn't want to see it now in a half-done kind of way. But if we aren't getting it ever, bring on the crocheted goods!
Q3: -- I know nobody who knits at a place like that, they mostly just park their behinds in a cozy chair and knit away. That being said, I love the aesthetics of it and would certainly utilize one in my sim's home just for the sake of having a designated crafting area.
Q4: --I don't knit myself, but I have several friends that do. It can take a few days at 4+ hours per day for them to finish a small project, and I have a friend who is so skilled and quick she was able to knit a winter hat in one sitting. So with that in mind that skill obviously increases time efficiency, I would use that as a baseline. Maybe a week of several hours a day for a newbie knitter, maybe a few days for someone who some experience, and maybe just a day+ for an expert. Size of the project should be a factor as well. A small potholder, for example, wouldn't take a pro a full day, nor a newbie a full week.
Q5: -- Well, it'd be weird, but I certainly wouldn't want to hamstring a sim who is maybe poor and can't afford a place to sit. Maybe that's how a homeless sim will get by the world someday?
Q6: --I LOVE the idea of mentoring this skill. I think it would be better to be animated with two sims sitting within the same area, rather than the mentor just standing over the student. I also think it would make sense for them to mentor a specific project, if possible, rather than just "Teach to Knit." Like a "Teach to Knit... toy" "Teach to Knit.... Rug" and they would simultaneously knit the same project. I think it would make sense to see the mentor stop, talk for awhile to the student while the student tries to keep knitting, before the mentor continues. I think it would also make sense for the student to stop and observe the mentor (the equivalent of 'show me how to do this loop again, please,') and then picking it up again. And I don't know if it makes any difference, but mentioning that my grandfather mentoring me to play chess as a kid, or tie my shoes, or my father teaching me how to build a computer, all of these things where someone in my family/life mentored me in a skill still have a great meaning to me as an adult, and I think a fair amount of relationship gain should go into it. On the flipside to that, if I'm not in a great mood already and my husband tries to mentor me in something, half the time I get annoyed and I think it'd be amusing to have a negative moodlet that says something like, "Maybe I should try that again later, because right now I'm tied up in knots and too frustrated to listen to!"
Q7: -- I have nothing to contribute to this part of the conversation other than what I mentioned in response to Q1. I think it would be great to have donation gameplay involved to raise empathy, or even conflict resolution (which is arguably one of the hardest to raise in the game right now). But I don't have much else to say in response to this question, unfortunately.
Q8: -- A visible rash (cross-play with Get to Work?), a negative moodlet, maybe even an allergic reaction. I think it'd be funny to see a scratching animation used, maybe even have them feel a little embarrassed because they were so distracted from the itching they said the wrong thing during a conversation. This could go on and on, but I think you get the idea.
Q9: -- "My stomach is all in knots!" "I've never knit before, but I'll take a stab at it." "This will knock your socks off!" "My grandkids are as sharp as my needles!" and an oldie but a goodie, "Knit Happens!"
Q10: -- I ONLY think this should be autonomous if the mentor was already knitting, and say a potential student walked in. Imagine a real life conversation flowing like this, "Hey grandma, what are you doing?" "Knitting a sweater for you." "Oh cool, can you teach me how?" "Sure, have a seat!" I don't think the mentor should be going around constantly, "WANNA LEARN TO KNIT?" like a crazy person to everybody they see out of seemingly nowhere. But I think it would make sense for the mentor to already be knitting and then offer to teach the skill to a prospective student. I also wouldn't be opposed to (though I don't know if it's possible) to a pop-up dialogue to say, " has offered to teach how to knit. Would like to learn?" Then it would give me the chance to say, "Yes!" "No way!" or, "Maybe later!". And I like the idea of the response giving a boost to the relationship for the affirmative, a loss for a negative, and no change for a neutral. Again, I don't know if it's possible, but this is just what comes to mind for me.
Q2: --It personally wouldn't bother me if the idea is that we will NEVER get crocheting/crocheting animations with this game. If that's a feature still on the table for the future, I wouldn't want to see it now in a half-done kind of way. But if we aren't getting it ever, bring on the crocheted goods!
Q3: -- I know nobody who knits at a place like that, they mostly just park their behinds in a cozy chair and knit away. That being said, I love the aesthetics of it and would certainly utilize one in my sim's home just for the sake of having a designated crafting area.
Q4: --I don't knit myself, but I have several friends that do. It can take a few days at 4+ hours per day for them to finish a small project, and I have a friend who is so skilled and quick she was able to knit a winter hat in one sitting. So with that in mind that skill obviously increases time efficiency, I would use that as a baseline. Maybe a week of several hours a day for a newbie knitter, maybe a few days for someone who some experience, and maybe just a day+ for an expert. Size of the project should be a factor as well. A small potholder, for example, wouldn't take a pro a full day, nor a newbie a full week.
Q5: -- Well, it'd be weird, but I certainly wouldn't want to hamstring a sim who is maybe poor and can't afford a place to sit. Maybe that's how a homeless sim will get by the world someday?
Q6: --I LOVE the idea of mentoring this skill. I think it would be better to be animated with two sims sitting within the same area, rather than the mentor just standing over the student. I also think it would make sense for them to mentor a specific project, if possible, rather than just "Teach to Knit." Like a "Teach to Knit... toy" "Teach to Knit.... Rug" and they would simultaneously knit the same project. I think it would make sense to see the mentor stop, talk for awhile to the student while the student tries to keep knitting, before the mentor continues. I think it would also make sense for the student to stop and observe the mentor (the equivalent of 'show me how to do this loop again, please,') and then picking it up again. And I don't know if it makes any difference, but mentioning that my grandfather mentoring me to play chess as a kid, or tie my shoes, or my father teaching me how to build a computer, all of these things where someone in my family/life mentored me in a skill still have a great meaning to me as an adult, and I think a fair amount of relationship gain should go into it. On the flipside to that, if I'm not in a great mood already and my husband tries to mentor me in something, half the time I get annoyed and I think it'd be amusing to have a negative moodlet that says something like, "Maybe I should try that again later, because right now I'm tied up in knots and too frustrated to listen to
Q7: -- I have nothing to contribute to this part of the conversation other than what I mentioned in response to Q1. I think it would be great to have donation gameplay involved to raise empathy, or even conflict resolution (which is arguably one of the hardest to raise in the game right now). But I don't have much else to say in response to this question, unfortunately.
Q8: -- A visible rash (cross-play with Get to Work?), a negative moodlet, maybe even an allergic reaction. I think it'd be funny to see a scratching animation used, maybe even have them feel a little embarrassed because they were so distracted from the itching they said the wrong thing during a conversation. This could go on and on, but I think you get the idea.
Q9: -- "My stomach is all in knots!" "I've never knit before, but I'll take a stab at it." "This will knock your socks off!" "My grandkids are as sharp as my needles!" and an oldie but a goodie, "Knit Happens!"
Q10: -- I ONLY think this should be autonomous if the mentor was already knitting, and say a potential student walked in. Imagine a real life conversation flowing like this, "Hey grandma, what are you doing?" "Knitting a sweater for you." "Oh cool, can you teach me how?" "Sure, have a seat!" I don't think the mentor should be going around constantly, "WANNA LEARN TO KNIT?" like a crazy person to everybody they see out of seemingly nowhere. But I think it would make sense for the mentor to already be knitting and then offer to teach the skill to a prospective student. I also wouldn't be opposed to (though I don't know if it's possible) to a pop-up dialogue to say, "
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