Forum Discussion
5 years ago
other people have better answered the other questions so i won't bother
"Q10: This is my biggest question, so I saved it for last. Should the “Teach to Knit” interaction mentioned above be autonomous? While this might sound trivial, I feel this is very important for gameplay. I’m interested in how people would feel about their level 10 knitter trying to spread their knitting knowledge on others. Let's say you have someone in your family who is a level 10 knitter, if this interaction is autonomous the entire house is going to get a real deep dive into knitting, perhaps constantly.
What are your thoughts on potentially “story intrusive” interactions like this, would you be okay to find your family one day all high-level knitters through natural autonomy? Or should this only be user-directed, meaning on you have the ability to choose who gets schooled on knitting. I’d love to hear your thoughts about these sorts of things."
A10:
I'd like to say that knitting is a hobby not a personality trait, I find that too often in the game a sim does something for fun then that's All They Do, like a guitarist who constantly pulls his guitar out for no reason everywhere he's at. I think autonomously making knitters teach other sims takes player choice away from them. If I want to play a teenager, who lives with his grandparents in a house decorated head to toe by stuff his grandmother knit, that HATES knitting and would never want to learn it the autonomous skill building from his grandmother constantly would ruin the story I'm trying to tell. Let me choose what happens in my game, its bad enough sims are constantly on their phones,i don't need them screaming at each other to knit too.
"Q10: This is my biggest question, so I saved it for last. Should the “Teach to Knit” interaction mentioned above be autonomous? While this might sound trivial, I feel this is very important for gameplay. I’m interested in how people would feel about their level 10 knitter trying to spread their knitting knowledge on others. Let's say you have someone in your family who is a level 10 knitter, if this interaction is autonomous the entire house is going to get a real deep dive into knitting, perhaps constantly.
What are your thoughts on potentially “story intrusive” interactions like this, would you be okay to find your family one day all high-level knitters through natural autonomy? Or should this only be user-directed, meaning on you have the ability to choose who gets schooled on knitting. I’d love to hear your thoughts about these sorts of things."
A10:
I'd like to say that knitting is a hobby not a personality trait, I find that too often in the game a sim does something for fun then that's All They Do, like a guitarist who constantly pulls his guitar out for no reason everywhere he's at. I think autonomously making knitters teach other sims takes player choice away from them. If I want to play a teenager, who lives with his grandparents in a house decorated head to toe by stuff his grandmother knit, that HATES knitting and would never want to learn it the autonomous skill building from his grandmother constantly would ruin the story I'm trying to tell. Let me choose what happens in my game, its bad enough sims are constantly on their phones,i don't need them screaming at each other to knit too.
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