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5 years ago
Maxis knew that the glorified chat box they spent years developing was beneath the quality of games they were known for. Like 6 years later this game is soooooo hard to work with that we can’t get seemingly minuscule bits of content for arbitrary budgetary reasons. Like a AAA developer funded by a huge game publisher like EA can’t do better than this? Real slap in the face when they talk about how much money this game takes in.
The game is in the state it’s in for a few reasons. First and foremost the people working on this game don’t want to make the type of game that Sims traditionally is. As inappropriate as that sounds they have been very open about this and frequently pit players against their own property (Sims 3) to reinforce this idea. Secondly, the game has been corporatized for the non-gamer. The Sims player base that was passionate enough to make every other Sims game a financial success was not enough. They insisted on getting new players, and they made that priority 1. One could argue they needed new players to cover the loss of people not buying Sims 4 after all the bad stuff was out there, but I don’t argue that because Maxis lied to those players telling them they messed up and they were determined to make this game the best one ever. They really delivered on the mouth service front years ago, but at this point in time none of those words mean anything because so little has materialized. I get that there’s been some significant additions to the base game, but taking 3 years (just tossing a number out there) to add in content that was promised for launch is not my idea of good project management. It’s not like they were busy improving the huge flaws in the game while they pushed out over $100 worth of DLC in the games first year, let alone the cost for the first 3 years.
The game is in the state it’s in for a few reasons. First and foremost the people working on this game don’t want to make the type of game that Sims traditionally is. As inappropriate as that sounds they have been very open about this and frequently pit players against their own property (Sims 3) to reinforce this idea. Secondly, the game has been corporatized for the non-gamer. The Sims player base that was passionate enough to make every other Sims game a financial success was not enough. They insisted on getting new players, and they made that priority 1. One could argue they needed new players to cover the loss of people not buying Sims 4 after all the bad stuff was out there, but I don’t argue that because Maxis lied to those players telling them they messed up and they were determined to make this game the best one ever. They really delivered on the mouth service front years ago, but at this point in time none of those words mean anything because so little has materialized. I get that there’s been some significant additions to the base game, but taking 3 years (just tossing a number out there) to add in content that was promised for launch is not my idea of good project management. It’s not like they were busy improving the huge flaws in the game while they pushed out over $100 worth of DLC in the games first year, let alone the cost for the first 3 years.
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