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CAPTAIN_NXR7
5 years agoSeasoned Veteran
"@SimsLovinLycan;c-17552339" wrote:
The biggest problem is that TS4 has turned things that used to be long-term goals into short-term goals. Fulfilling aspirations now can be accomplished in 2 sim weeks or less, maxing a career is a total cakewalk, getting rich takes practically no effort. In addition, the rewards for fulfilling these goals are not much fun to play around with, either. Career rewards are mainly CAS and Build/Buy fluff which has little impact on the gameplay, and even occult powers aren't as much fun to earn and use as they could be because their effects on the world and sims around you are limited to being either helpful, benign, or a mild public nuisance.
It’s a Game of Smoke and Mirrors.
TS4 is primarily about Young Adults, for Young adults ( but, hey let’s be honest, it’s mostly for teens and below even if the rating does not officially support the latter). The game Is being loaded with different themes and concepts and objects and it all looks snazzy and jazzy and fun, but what’s really happening is that all the fireworks are used as a distraction, so that the player does not immediately recognize the almost lack of Intelligent game play including long term goals. Why? Because the target audience may simply not have the attention span to get into intelligent gameplay and finish long term goals in games. They want to move on to the next level or the next theme or concept as quickly as possible. By keeping the game engine simple, it can support a lot more fireworks at a relatively quick turn around than if it was a complex core engine trying to deal with more demanding ai systems. That’s why we’re only being TOLD that the sims are smart and intelligent, but not SHOWN.
It’s a sign of the times. I’m involved with a lot of YA’s and younger folks and man, I’m not that old myself but I certainly feel I come from a different place in time...Short Attention Span is a serious thing...
What saddens me is that many main stream movies, ads, shows and games actually stimulate and cultivate this kind of disposable amusement, like a quick fix. Im not blaming one or the other. However, the appreciation for something simple but meaningful seems no longer encouraged.
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