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5 years ago
"Cinebar;c-17559725" wrote:"CAPTAIN_NXR7;c-17559721" wrote:"@Cinebar;c-17559713" wrote:"CAPTAIN_NXR7;c-17559707" wrote:"@Cinebar;c-17559703" wrote:
I'm a rotational player and always have been. I can tell anyone all these Sims are the very same. It doesn't matter if they added ten more trait slots they would still all react, think and be the same. I'm not one to finish nor complete aspirations anymore, did that in TS2 for a time but then decided no, I play my way, they will dance to my tune and the beat of my drum. I don't need a long time aspiration goal what I need is differences and diversity in reactions, consequences, nuances, conversations, memories, depth to their personalities, reasons why they care or don't care. Then it would be worth it to build ten different Sims and play them in a world and rotate between them. But if they are all going to like the stereo, all like the TV, all like the pc, all like basketball, all like whatever, or all get uncomfortable no matter the circumstances and or all want to hug somebody then there is no point in me playing at all. The problems to me is the Sim personality. Do they ever get nervous? Scared? hate anyone? remember anyone? remember Summer Holiday just insulted them yesterday? No, they know nothing. Know they are married? No they will flirt with anyone. Just pixels people dress up and scream oh look, I'm so diverse.
Exactly. There is Aesthetic Diversity. No Personality Diversity.
This game doesn't even have a proper graveyard. It is so shallow I have no idea why people keep buying it when they have three other games that meet the life simulation definitions. This one is the DLC game, more for less content, and look over here at the new shiny....and then throw it down and demand more DLC.
I never understood the absence of cemeteries from the moment ghosts where Introduced. It’s a basegame element that should have been there from the start.
If there are baby bassinets, there should be mausoleums.
Sims should START someplace and END UP someplace.
As a player I want to know where the urn of the deceased sims went. Keep all the ectoplasms organized.
It is probably too late for most players to realise this game isn't a life simulator. We all keep hoping it will be one, one day, but if you look at it we see the devs don't even claim it is one. They say it's a story teller, and so if someone wants to delete a Sim or grab one from the gallery and plop it into a household they can...that isn't a life simulator, it's a story teller. Probably why there aren't any lots to bury the dead since we can just add and subtract with a click. Even as a story teller game where you would just pose and use an object to create a scene (Anyone remember the game, Movies?) and or cause a reaction so you can take a screen shot, it is a poor one since the social worker isn't even a Sim.
I could go on forever, but I have said all this for six years, hoping they get the point and go back to building life simulators. What kind of life simulator doesn't even have cars, what world of reality is that? Or graveyards, or a representation of a person as a Social worker, or consequences for the choices, or death from illness and or diseases, and or choices people make in real life as which gender they will date and marry, or where there is no crime that results in jail time, or where evilSim is good and goodSim is evil, it's a Utopia, that doesn't exist and TS4 doesn't even do that very well, either.
This is very true. Just about every time someone asks a dev why aspects that are more challenging/require effort/gritty/etc haven't been added to a pack or the BG, they reply that it "could interfere with the stories simmers want to tell." They seem to believe that every simmer is making a machinima, and don't want the game to throw anything that they haven't elaborately planned their way. Influencers streaming their games are a minority in The Sims. When I play with a story in mind, I still make smaller decisions based on how my sims react - sometimes I even change the direction of the story when a sim's reaction inspires me and feels right. While it is important that the game respects your authority over the sims' actions, it is a ridiculous way of reasoning to eliminate all spontaneity. That is also why toggles, and many of them, (SHOULD) exist.
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