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CAPTAIN_NXR7
5 years agoSeasoned Veteran
"@SimmerGeorge;c-17560080" wrote:
I don't know guys Storytelling worked fine in The Sims 2. You just had to be aware what personality, turn ons and so on you gave to the sims so they like each other (or vice versa if you didn't want them to like each other). I don't know how this is an excuse when The Sims 2 is a great example that storytelling still works even with its "interfering" design.
I think in a way the mechanics for TS2 And TS3 are more complex, but the rules are much simpler and straight forward. Everything is contained and connected within that system. Whatever happens within that system makes sense because the rules that system has to follow are clear.
In TS4 the core mechanics are simpler, but the rules are more complex. Within this simple system the complexity of rules starts to cause conflict resulting in a confused system in which nothing makes sense.
In TS3 a Sim never begins to cycle from within a building. They teleport to the road already sitting on the bike. Then they start cycling. The rule is clear.
In TS4,Anyone who has a pack installed that includes bicycles, may know that when a sim carries a bicycle in their inventory, they often start cycling from within any building. The animation is great and all, but they get on their bike inside the pub and start to cycle.
It doesn’t make sense to get on your bike and start cycling from inside a pub. You must be completely hammered and out of your head to do that.
But in TS4 the sims do because the rules aren’t clear. The Simple system doesn’t understand which rule to follow. So every sim acts drunk and clueless.
I agree that it’s not an excuse that storytelling and life simulation can’t work together. I doubt that in TS4 The focus of gameplay has ever been on a combination of both at the very beginning.
I believe it was to be a more elaborate version of The Sims Mobile.
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