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MidnightAura86
7 years agoNew Spectator
The first balanced review I have watched.
I agree with him and I think he was very easy on this pack.
Digging artifacts takes several game hours. Literally sitting watching the clock go by. And I realise this would take some time in real life but it’s like watching paint dry. I think the reason it takes so long is to waste time to force your sim to turn back or lengthen their adventure. It’s also incredibly easy to max. My sim maxed it on two trips. One was 5 days, the other 3 days.
Sims examining the puzzles is the game giving you answers. It’s the game equivilant of “ask the audience” as it will eliminate one or more answers depending on skills. Even if you take a risk your sim gets a buff but if your sim has been digging they will be too focused, confident or inspired to care. Laundry is officially more dangerous than the temples. There is no atmosphere, no challenge, it’s literally click examine and pick an answer, any answer. I hate to say it but the tombs in WA wipe the floor with this.
The rewards are lots of money! Lots and lots and lots of money. Even fake artifacts can sell for over 350 simoleans.
Or you can assemble artifacts together and cause death to sims or be turned into a skeleton for a few days or have a skeleton maid. I’ve not had the last one happen.
Lgr is bang on as usual. The world may be pretty but beauty only goes so far.
I agree with him and I think he was very easy on this pack.
"DeservedCriticism;c-16355490" wrote:
I'm still just waiting for more info. To me the two things that pop out from watching vids:
1) 90% of the gameplay looks like waiting for your sim to do a thing. Sim digging a hole? Wait an hour. Sim examining a puzzle? Wait an hour. Seems like it could get old real fast. This is probably where the traps and sliding puzzles of World Adventures come into play because they made you think. Even if they weren't hard, they kept your attention and distracted you from your boredom by forcing you to think. This one doesn't do that and it shows.
2) Given that the gameplay itself seems disappointing, I remain interested in what the rewards can do. The obscene amounts of money those relics are worth is very off-putting to me because I consider money the most lazy, uncreative reward ever, but if the artifacts have good powers, it could be worth it. Sadly no one has catalogued them yet, but until I hear about one that sounds interesting, I think I'll be holding onto my money.
Digging artifacts takes several game hours. Literally sitting watching the clock go by. And I realise this would take some time in real life but it’s like watching paint dry. I think the reason it takes so long is to waste time to force your sim to turn back or lengthen their adventure. It’s also incredibly easy to max. My sim maxed it on two trips. One was 5 days, the other 3 days.
Sims examining the puzzles is the game giving you answers. It’s the game equivilant of “ask the audience” as it will eliminate one or more answers depending on skills. Even if you take a risk your sim gets a buff but if your sim has been digging they will be too focused, confident or inspired to care. Laundry is officially more dangerous than the temples. There is no atmosphere, no challenge, it’s literally click examine and pick an answer, any answer. I hate to say it but the tombs in WA wipe the floor with this.
The rewards are lots of money! Lots and lots and lots of money. Even fake artifacts can sell for over 350 simoleans.
Or you can assemble artifacts together and cause death to sims or be turned into a skeleton for a few days or have a skeleton maid. I’ve not had the last one happen.
Lgr is bang on as usual. The world may be pretty but beauty only goes so far.
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