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7 years ago
"happygurl;c-16357729" wrote:"Sk8rblaze;c-16357721" wrote:"fullspiral;c-16357621" wrote:
How did this turn in to a discussion about rabbit holes?
The facts of the mater are this:
In sims 3, I spent a good long while watching my sim drive TO the restaurant so that I could watch them disappear in to it and hear something simulating a restaurant environment.
In sims 4, my sims disappear during the travel TO, but once they are there, I get to be there IN the restaurant with them. I prefer that much more.
In sims 2, my sims on vacation disappeared on a helicopter trip. And I played the chance cards that came up that affected their moods when they finally appeared back on the pavement after the trip.
In sims 4, my sim has a couple of choices to affect his mood as he moves in to a new area, but once he gets there, I am THERE with him. I prefer that much more.
Rabbit holes were way worse in Sims 2 and 3 than they are now in sims 4.
It's a discussion about rabbit holes because a good segment of LGR's review covered the text-based adventures.
In Sims 3, we had rabbitholes because the open world was incredibly resource demanding, not only for EA, but for our computers, too. Sims 3 does have restaurants as store content, but, IMHO, they're not as good as TS1, TS2, or TS4's. Sims 4 spent a $20 dollar game pack aiming to flesh out restaurants, and it did alright, but even with the closed world, the horrible simulation lag TS4 possesses causes restaurants to be an all-day affair. It's gotten so horrible that it's content I don't even use because it consumes a whole day due to lag alone.
I love when people try to defend a 2018 release by bringing up an expansion pack released in 2007 for a 2004 base game. Yes, we had chance cards in the form of tours in TS2: Bon Voyage. However, the expansion pack came with a humongous amount of content with such a wide range of focus, that those tours were just a little fun side feature. Chance cards in Jungle Adventure are part of the core gameplay of a $20 dollar pack which focuses entirely on one destination, doing one thing. Not very exciting, at least to me.
I much prefer to explore the game with my Sim, as well. But I do think there could have been far more depth and design put into the jungle compared to relying on text-based adventures. Even in the temple, I would have far preferred actually solving a puzzle myself through my Sim, rather than sit in my chair, watch them write on a notepad, and then click an interaction after a few seconds. Boring.
I don't have any problems going to restaurants, such as lag and things like that. It's not an all day ordeal for me, I don't really know what you're talking about.
Considar yourself lucky then, because for many (most?) It takes 8 sim hours or more. If you leave at 9am for breakfast, play it safe and just order lunch.... Because itll be waaay past breakfast by the time you get your food. Then eating while talking always takes forever. And god forbid your server drops your food....
And if i can speak on simulation lag..... I barely have it since the devs patch and since getting a new laptop for Christmas. The night time ultra speed works fine. It will lag a little during parties and if i invite more than 16 people to my sims house, but not as bad as it used to be. And trust me.... I was very very upset with the lag and freezing and time distortion, all of it was terrible. But i think/hope that is behind us.
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