Forum Discussion
7 years ago
@DeservedCriticism
I agree with everything you have been saying BUT I think we should talk about successes in this case as well, lest we end up sounding like The Sims 4 is in a hopeless state that nothing ever ever is right, which is not the case.
Honestly, at least to me, I don't compare The Sims 4 to past entries anymore, I gave up on that and now, looking at The Sims 4 as a whole, there is things that I like in The Sims 4 that do not exist in previous versions.
Jungle Adventures is awful, like, really bad in my opinion, and I don't say this based on WA or anything, I mean, WA was one of my favourite expansions packs in The Sims 3 but I didn't expect much from a Game Pack anyway. I say this based on The Sims 4's own quality standard.
I mean, there's no way that after Dine Out (yes, it doesn't works out perfectly but that's the engine's fault to begin with, simulation lag is not a Dine Out thing, it's in the entire game), Vampires and specially the Parenthood Game Packs one can play Jungle Adventures for more than one hour and say "yes, this is a good pack".
Everything is recycled, the temples are a total letdown, being random means nothing if it is the same "Choose blindly from 4 meaningless options" every single time, I mean, it is so lazy that they didn't even bother actually providing a good variety of those "puzzles" (and I use the term very loosely) because you'll see the exact same one multiple times in the same temple, they even lock some areas to give the impression that there's more to it, but there really ins't it.
Not to mention the actual lack of polishing in the gameplay part, did they playtest this? what's with the insane amounts of money? what's with all those random moods? you know, not like the Mood system wasn't in a dire state already, but that's really one way that show that you have no idea about how to use moods correctly, how am I supposed to care what mood my Sim is in if my Sim receive mood weighing buffs for the most ridiculous things? there's such a flood of positive ones that even if you do fail in the "puzzles" it doesn't matter, that one uncomfortable buff will get buried under the flood of positive ones real quick, my Sim was poisoned and is dying but he saw a really beautiful waterfall a while ago so he just want to flirt and everything is okay.
I agree with everything you have been saying BUT I think we should talk about successes in this case as well, lest we end up sounding like The Sims 4 is in a hopeless state that nothing ever ever is right, which is not the case.
Honestly, at least to me, I don't compare The Sims 4 to past entries anymore, I gave up on that and now, looking at The Sims 4 as a whole, there is things that I like in The Sims 4 that do not exist in previous versions.
Jungle Adventures is awful, like, really bad in my opinion, and I don't say this based on WA or anything, I mean, WA was one of my favourite expansions packs in The Sims 3 but I didn't expect much from a Game Pack anyway. I say this based on The Sims 4's own quality standard.
I mean, there's no way that after Dine Out (yes, it doesn't works out perfectly but that's the engine's fault to begin with, simulation lag is not a Dine Out thing, it's in the entire game), Vampires and specially the Parenthood Game Packs one can play Jungle Adventures for more than one hour and say "yes, this is a good pack".
Everything is recycled, the temples are a total letdown, being random means nothing if it is the same "Choose blindly from 4 meaningless options" every single time, I mean, it is so lazy that they didn't even bother actually providing a good variety of those "puzzles" (and I use the term very loosely) because you'll see the exact same one multiple times in the same temple, they even lock some areas to give the impression that there's more to it, but there really ins't it.
Not to mention the actual lack of polishing in the gameplay part, did they playtest this? what's with the insane amounts of money? what's with all those random moods? you know, not like the Mood system wasn't in a dire state already, but that's really one way that show that you have no idea about how to use moods correctly, how am I supposed to care what mood my Sim is in if my Sim receive mood weighing buffs for the most ridiculous things? there's such a flood of positive ones that even if you do fail in the "puzzles" it doesn't matter, that one uncomfortable buff will get buried under the flood of positive ones real quick, my Sim was poisoned and is dying but he saw a really beautiful waterfall a while ago so he just want to flirt and everything is okay.
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