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Lonewolf1044
7 years agoSeasoned Spectator
"happygurl;c-16357729" wrote:"Sk8rblaze;c-16357721" wrote:"fullspiral;c-16357621" wrote:
How did this turn in to a discussion about rabbit holes?
The facts of the mater are this:
In sims 3, I spent a good long while watching my sim drive TO the restaurant so that I could watch them disappear in to it and hear something simulating a restaurant environment.
In sims 4, my sims disappear during the travel TO, but once they are there, I get to be there IN the restaurant with them. I prefer that much more.
In sims 2, my sims on vacation disappeared on a helicopter trip. And I played the chance cards that came up that affected their moods when they finally appeared back on the pavement after the trip.
In sims 4, my sim has a couple of choices to affect his mood as he moves in to a new area, but once he gets there, I am THERE with him. I prefer that much more.
Rabbit holes were way worse in Sims 2 and 3 than they are now in sims 4.
It's a discussion about rabbit holes because a good segment of LGR's review covered the text-based adventures.
In Sims 3, we had rabbitholes because the open world was incredibly resource demanding, not only for EA, but for our computers, too. Sims 3 does have restaurants as store content, but, IMHO, they're not as good as TS1, TS2, or TS4's. Sims 4 spent a $20 dollar game pack aiming to flesh out restaurants, and it did alright, but even with the closed world, the horrible simulation lag TS4 possesses causes restaurants to be an all-day affair. It's gotten so horrible that it's content I don't even use because it consumes a whole day due to lag alone.
I love when people try to defend a 2018 release by bringing up an expansion pack released in 2007 for a 2004 base game. Yes, we had chance cards in the form of tours in TS2: Bon Voyage. However, the expansion pack came with a humongous amount of content with such a wide range of focus, that those tours were just a little fun side feature. Chance cards in Jungle Adventure are part of the core gameplay of a $20 dollar pack which focuses entirely on one destination, doing one thing. Not very exciting, at least to me.
I much prefer to explore the game with my Sim, as well. But I do think there could have been far more depth and design put into the jungle compared to relying on text-based adventures. Even in the temple, I would have far preferred actually solving a puzzle myself through my Sim, rather than sit in my chair, watch them write on a notepad, and then click an interaction after a few seconds. Boring.
I don't have any problems going to restaurants, such as lag and things like that. It's not an all day ordeal for me, I don't really know what you're talking about.
The experience is different for different folks with different systems, I never had an problem myself but I do see where he is coming from.
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