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DaniRose2143
2 years agoHero
Spellcasters disappointed me the most of the big three occults. For so long after RoM released I thought my disappointment was all about how they didn’t include more varied types of spellcasters. Like classic witches, white witches, wiccans, etc. Like others have mentioned they feel like sims with cheat codes.
As time has gone on I think the fact that you can’t become a sage or play one of the sages and have them retain their title bothered me just as much. Also they’re not being able to use the powers autonomously bugs me too. Just include a toggle like we have to limit werewolves to Moonwood Mill and let them be what they are. If they could use their powers autonomously and I didn’t want that in a particular save then I could just delete them and carry on.
That said, by miles the worst is Plantsims and Merfolk, but Plantsims most of all. They completely ruined what could be one of the best occults. At least there is a mod that greatly improves Merfolk gameplay.
As time has gone on I think the fact that you can’t become a sage or play one of the sages and have them retain their title bothered me just as much. Also they’re not being able to use the powers autonomously bugs me too. Just include a toggle like we have to limit werewolves to Moonwood Mill and let them be what they are. If they could use their powers autonomously and I didn’t want that in a particular save then I could just delete them and carry on.
That said, by miles the worst is Plantsims and Merfolk, but Plantsims most of all. They completely ruined what could be one of the best occults. At least there is a mod that greatly improves Merfolk gameplay.
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