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EgonVM's avatar
EgonVM
Seasoned Ace
4 years ago

Let's Find Those Trait Improvements

According to the patch notes, the following traits have been updated:
Bookworm, Cheerful, Clumsy, Genius, Gloomy, Glutton, Good, Goofball, Hates Children, Hot-Headed, Jealous, Mean, Neat, Noncommittal, Perfectionist

And there are two more traits that received a update in some short of reactionary form:
Slob and Ambitious

As I am curious, I'd love to find out more about this. And sometimes other players notice more things than I do.

So let's team up together and find those trait improvements! Shall we?

According to the live stream, bookworm sims should now gain more fun from reading books, so that's one down. Let's find more!

209 Replies

  • EgonVM's avatar
    EgonVM
    Seasoned Ace
    4 years ago
    Heads up! The Sims team has shared those improvements.
    Here's the link: https://forums.thesims.com/en_US/discussion/989333/sims-411-recap-inside-maxis-27th-april-2021#latest

    I'll quote (and format) it here.
    What personality traits were updated in the last patch?

    Bookworm
    Bookworm Sims will prefer to choose reading activities autonomously over other Fun actions.
    NPC Bookworm Sims will be seen carrying books where possible.

    Cheerful
    When a Cheerful Sim socializes with a non-Cheerful / non-happy Sim, that Sim has the chance to get a Tense 'Cheered to Death' buff.
    Cheerful Sims will autonomously try and perk up Gloomy Sims
    Negative emotional buffs will decay faster than usual when Cheerful Sims are in a Happy mood.
    Cheerful Sims have a greater chance of success with Friendly socials when in a Happy mood.

    Clumsy
    Clumsy Sims have a chance of failure when engaging in sporting activities like Using a Treadmill, Ice Skating, Snowboarding or Skiing.
    Clumsy Sims have a chance of stumbling when walking around - this will elicit a response from nearby Sims.
    Clumsy Sims with higher Handiness have a lesser chance of breaking objects.
    Clumsy Sims have a small additional chance of breaking certain electronic devices like the Computer, Research Machine, Juice Fizzer, Cupcake Machine, Games Console, Arcade Machine and Popcorn Maker.

    Genius
    Genius Sims have a chance of a 'Eureka Moment' while showering or bathing that gives a small amount of skill for a random skill they already have,
    Genius Sims get a new interaction 'Solve Hard Problems' that helps them build Logic skill.
    Genius Sims get a new idle where they appear to be pondering / solving problems.
    Genius Sims will prefer 'cerebral' activities like Chess over other more trivial Fun actions.

    Gloomy
    Gloomy Sims will choose to autonomously Mourn, or act in a gloomy way (like sighing to themselves) more often.
    Gloomy Sims will get an Inspired 'Spectral Influence' buff when in proximity to Ghosts.
    Gloomy Sims get Sad moods prolonged if they see Cheerful Sims doing cheerful things, and also react in disgust.
    Gloomy Sims have an increased chance of waking up in a Sad mood.

    Glutton
    Glutton Sims will autonomously choose to grab snacks more often.

    Good
    Good Sims get a new interaction 'Help Out' that reduces negative mood duration on another Sim in a negative mood.
    Good Sims have a lower chance of choosing to do Mean or Mischief actions autonomously.
    Good Sims will autonomously choose to react negatively to seeing Mean actions being performed.
    Good Sims are more likely to choose to do Friendly actions autonomously.

    Goofball
    Goofball Sims are more likely to autonomously choose Mischief or prank activities like Prank Toilet.

    Hates Children
    Asking a Hates Children Sim to 'Try For Baby' has no chance of success unless the Sim is Dazed.
    Hates Children Sims will get Tense, then Angry around child Sims, and also move away when they get to the Angry stage,
    Hates Children Sims will look annoyed when idling in the Tense or Angry buff stages.
    Hates Children Sims get a Happy 'Quiet Environment Child-free Zone' buff if away from children for a time.

    Hot Headed
    Hot Headed Sims who get pranked have a greater chance of getting Angry.
    Having other Sims Enthuse about things can make Hot Headed Sims Angry.
    Hot Headed Sims get Angry if they lose career performance
    Hot Headed Sims won't be targeted by other Sims as for Mischief actions.
    Hot Headed Sims get Angry at failed romance attempts (giving or receiving).

    Jealous
    Jealous Sims get a new interaction "Talk through issues" which gives a chance of a reduced duration of negative Buffs from less serious Jealous buffs
    Jealous Sims get a reduction in the duration of less serious Jealous buffs
    Jealous Sims are now less sensitive to time spent away from their SO.

    Mean
    Mean Sims will autonomously laugh at other Sims misfortune.
    Mean Sims are more likely to choose to do Mean actions (like Kick Over Trash Can) autonomously.

    Neat
    Neat Sims are more likely to autonomously choose to do cleaning actions more frequently.
    Neat Sims will try and clean things that aren't dirty autonomously.

    Noncommittal
    Asking a Noncommittal Sim to 'Try For Baby' has a very low chance of success.

    Perfectionist
    Perfectionist Sims will get an increased chance of Masterclass crafted objects, and will react favorably when they do.
    Perfectionist Sims may choose to autonomously repeat some crafting actions (like Painting) numerous times.
    Perfectionist Sims who create any Masterwork have a high chance of gaining a Focused ‘In The Zone’ buff which has a chance to increase the quality of another crafting interaction.
    If they do achieve a better quality during this buff, they gain an Inspired ‘Focused Payoff' buff.

    Ambitious
    Ambitious Sims will autonomously mock Goofball Sims for Goofball actions.

    Slob
    Slob Sims will autonomously mock Neat Sims for cleaning things.
  • I think they forgot the childish sims. They always play with toys. They didnt do that as much in the past.
  • EgonVM's avatar
    EgonVM
    Seasoned Ace
    4 years ago
    "calaprfy;c-17869570" wrote:
    Not happy about hot-headed sims won't be targeted as much for mischief interactions as I was planning to have a mischief club versus a hot-headed club.


    If you create those clubs where club activity involves pranking those hot-headed sims, the game won't care.
  • Not happy about jealous sims. I knew my jealous sim just seemed like every other sim...?
  • EgonVM's avatar
    EgonVM
    Seasoned Ace
    4 years ago
    A youtuber called onlyabidoang has made a video showing off those trait improvements.
    https://youtu.be/kIOIzDw2jyo

    Additionally, another thing may change. You remember that "sims who hates children won't accept Try for baby interaction unless dazed"? Well, that workaround will be removed soon. Youtube channel Simmer Erin has posted the twitter post on her YouTube community.
    https://www.youtube.com/channel/UCdrC8r7PdqfDVn9NBEA1_ug/community?lb=UgzOtiY21vKeGqO1R5p4AaABCQ

    Though for now, it seems like this discussion will go into some short of hibernation state until more trait improvements come. If you have any experiences, pictures, tweets, videos etc to share, feel free to do it here.
  • Yesterday in my game I was finally blessed to see my Clumsy Sim drop the dishes in the sink, while he attempted to wash them. LOL I also have a couple of hot-headed Sims in this same family. My Global Superstar is a Goofball, his older brother is the Hot-Head, like their Dad and the next younger brother is Clumsy. He's also a Genius. Joey's girlfriend, one of the Golden triplets has the Neat Trait. It's not a trait I've played with much, but I'm liking it. She'll go on a cleaning frenzy, or tear, can't recall how it's worded. And Erik often pulls the vacuum cleaner from his inventory and will spontaneously vacuum the dorm. All-in-all, this group works well together.

    @iamoz96 I'm not finding the Goofballs boring at all. My YA Global Superstar is one. He got pranked and returned the 'favor'.
    https://i.imgur.com/verbAq9.jpg He recently maxed out mischievious.
  • I guess I'm going to have to be a killjoy. Trait "improvements"? I wouldn't really call them "improvements." In particular..."polish to perfection." Whose idea was that? Just what I didn't need in my game. More "over-the-top" autonomy. Now (at least in my game) Venessa Jeong wants to "polish to perfection" some household object every two minutes. If it's not the shower, it's the stovetop, or the toilet or Eric Lewis's bald head. Is that something that players wanted? Now every two minutes I have to stop her from polishing something. I mean, never mind about her acting career or her relationship with her fans, there's a toilet that needs polishing! The only thing I want Venessa to polish is her husband's....um, never mind.
  • Cheerful sims shouldn't put other sims in a tense mood outside their cheerful trait, it should only be triggered when in the correct buff first and then the tense moodlet coming through afterwards so it makes sense. That should be looked into.

    There are times where i've seen sims get tense from cheerful sims and they don't know them, so how can they know they are cheerful without asking to find out first let alone know how to get tense? There is a missing bit of logic to the idea of how it works out because as it is these sims getting tense are doing it for no actual reason.

    Neat sims now appear to have a severe form of OCD going on. i was at this one gym with a sim and there were half a dozen sims rotating around seeing who can reach the various objects that are already clean to be even more clean, it looked really silly, worse still some sims were being kept from going to the bathroom to relieve themselves or shower after some exercise. If anything Neat sims are now just in the way rather than as a bonus.

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