Forum Discussion
9 years ago
"Dannydanbo;15609054" wrote:
I think witches will be "setup" similar to how vampires are setup. Why would they go to all the trouble of developing a new system (which most seem to love) and not use it anywhere else? I would love it if all the future occults are setup in a similar fashion.
Yeah, I imagine them using a Spell book interface, and instead of tiers there will be chapters that are non linear:
Chapter 1 - Arcane (introduction giving the player information on how magic works)
Chapter 2 - Two Sides of the Same Coin (study of Light and Dark Magic)
Chapter 3 - conjuring objects, summoning people and Teleportation yourself.
Chapter 4 - Potions, Curses, and Alchemy
Chapter 5 - Elemental Spells (study of the 5 elements Fire, Water, Earth, Wind, and Spirit)
Chapter 6 - Enchanting
Chapter 7 - Blood Magic (Family Magic)
Chapter 8 - Transformations, and Glamour
Chapter 9 - ( I had and Idea what 9 was but I can't remember)
Chapter 10 - Forbidden Magic (spells like Ripping out the hearts of the living and controlling the will and desires of men, Time Travel, Necromancy)
Within each chapter there's a list of spells
You could highlight and choose what spells you want your sims to learn. and You can just move on to the next chapter.
Take Chapters 2 and 5.
Chapter 2 • Two Sides of the same coin
Dark Magic ~ Magic made from Hatred.
Shadow Fog ~ create an ominous dark fog for sneak attacks.
Immobilization ~ Temporarily Stop victim in their tracks.
Oblitus ~ Spell to Make victim to forget someone they know. (wipes them out (grays them out)(Makes them Transparent) of their relationship panel)
Protection Spell(-) ~ To defend against light magic. Placing a dome barrier over the a Lot, around a room, Can apply to both People
Light Magic ~ Magic made from Love
Lux Flare ~ Stun with a blinding light
Preservation Spell ~ Best uses when deceased is fresh.
Protection Spell (+) ~ To defend against Dark Magic. Placing a dome barrier over the a Lot, around a room, Can apply to both People
Receptui ~ A Spell to help remember someone they knew.
I would Study Both Light and Dark magic
Chapter 5 • Elemental Spells
Fire
• Fireball - fire a ball of blazing inferno at target.
• Dragon’s breath - breath fire like a dragon.
• Lightning - Fling lightning from your fingertips.
Water
• Splash - Spin a vortex of water at target
• Bubble Bowl - (I got the idea from The Bowling Stuff pack, I thought it would be funny) the Sorcerer freezes the sim in their tracks, and then conjures a ice bubble and Bowls it at the target.
• Fog - Bend the water in the air to make a good screen cover
Earth
• MudSlide - make the ground muddy.
• QuickSand - set up a trap or make appear under the feet of someone.
• Tremble - Causing Earthquakes
Air
• Ascend - manipulate the air currents around you/others appearance of flight, (Glide around as ghosts (with air particles around them))
• Tornado - spin a mini but powerful tornado, sweep away the unwanted.
• Blow - simply from the mouth blow air and the force will multiply blowing back anyone in close proximity.
Spirit
• Energy Transfer - Drain Energy from another entity, to recover your own... or vice Versa, give your energy to another sim. (Fills Energy Need)
• Divine Strike - At least one combat move, allows you to conjure spirit energy and use it (Use with caution! Costs a significant amount of Energy)
• Awaken - With mysticism you can Awaken the Arcane ability in a sim with the Dormant Arcane trait.
From Elemental Spells I personally would seize All Fire and Spirit elements, and Probably would take on Splash, Tremble, and Ascend from the other elements.