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9 years ago
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It may be optional, but it's also the way the devs created the game, it's supposed to be the way you handle those emotions (like HalloMolli called it, and for this game I agree with that, the 'appropriate' way). And that simply shows. It's what the gameplay is based on, so if you don't like that, you sort of fall into no-man's-land.
"Neia;15206245" wrote:"Hermai;15205623" wrote:
I don't like this gameplay based on emotions. At first I thought it was fun, but later on a felt like I was always manipulating the emotions of my sims so they could do a certain thing. And I don't like that. For me, emotions should be just a consequence of what happens in sim's lives, not a gimmick to manipulate all the time. Maybe when they were more "hidden" they felt more fun.
I like that manipulating the emotions is entirely optional, I never use the emotional auras for example, and I always choose the interactions that give emotional moodlets for the interaction itself. I usually just go with the flow with whatever emotion my Sims are currently in, I think it makes the gameplay extremely fluid, and I think the more content, the better it will be.
I think the emotion system could be even better with a bit more granularity (more steps than Inspired/Very Inspired), and with the more common Happy buffs being less impactful. At the moment, some moodlets (like Well fed for example) have too big an impact on how our Sims feel, though removing the Decoration buffs goes a long way to make the emotion system better already.
It may be optional, but it's also the way the devs created the game, it's supposed to be the way you handle those emotions (like HalloMolli called it, and for this game I agree with that, the 'appropriate' way). And that simply shows. It's what the gameplay is based on, so if you don't like that, you sort of fall into no-man's-land.
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