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CircuitD
5 years agoSeasoned Novice
"HalloMolli;c-15197359" wrote:
Well, first: If you are scared you feel uncomfortable. The word uncomfortable is just not as specific as you would expect it to be (you are right on that matter). Maybe they will add more emotions with new eps. We will see.
However, what you encounter in your game is a consequence of the emotion-system being very flexible and convenient in its outcome. Some simmers won't like it and I can totally understand that because if you don't use it appropriately it can be rather irritating and messed up sometimes. But I, personally have learned to work with 'emotions' and know about the potential for story telling the game provides with them.
For example, you plan a wedding and want everybody to become happy - no problem, after all the game gives you the tools to achieve it + you have several possibilities: Whether you decorate nicely, cook certain meals or trigger special interactions with certain sims it's all your choice.
Another example: you are at a get together with a group of sims and you want to make them fight/angry at each other. You can do the same. Always, at any time. You have control over the outcome of any conversation or action if you wish, even if your sims are not involved.
---
Just for the record. The Sims 3 had a similar problem where sims sometimes didn't behave accordingly to their actions they had performed prior:
https://youtu.be/IL1X26I_83s?t=471
"Trips is very angry with Grace." --> Yet he still decides to kiss her autonomously.
"HalloMolli;c-15197359" wrote:
Well, first: If you are scared you feel uncomfortable. The word uncomfortable is just not as specific as you would expect it to be (you are right on that matter). Maybe they will add more emotions with new eps. We will see.
However, what you encounter in your game is a consequence of the emotion-system being very flexible and convenient in its outcome. Some simmers won't like it and I can totally understand that because if you don't use it appropriately it can be rather irritating and messed up sometimes. But I, personally have learned to work with 'emotions' and know about the potential for story telling the game provides with them.
For example, you plan a wedding and want everybody to become happy - no problem, after all the game gives you the tools to achieve it + you have several possibilities: Whether you decorate nicely, cook certain meals or trigger special interactions with certain sims it's all your choice.
Another example: you are at a get together with a group of sims and you want to make them fight/angry at each other. You can do the same. Always, at any time. You have control over the outcome of any conversation or action if you wish, even if your sims are not involved.
---
Just for the record. The Sims 3 had a similar problem where sims sometimes didn't behave accordingly to their actions they had performed prior:
https://youtu.be/IL1X26I_83s?t=471
"Trips is very angry with Grace." --> Yet he still decides to kiss her autonomously.
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