Forum Discussion
userafw
7 years agoSeasoned Ace
"stilljustme2;c-16757328" wrote:"SimsILikeSims;c-16757276" wrote:"stilljustme2;c-16757217" wrote:"MizoreYukii;c-16757179" wrote:
Wow, that's pretty awesome. I thought they said terrain tools weren't possible though? Does this mean the other stuff they said wasn't possible is now possible? Maybe I'm remembering wrong. But either way, very excited and I don't even build anymore. xD Can't wait to see what gets made with the new tools though!
Remember, Things Change (tm). As they learn more and more about the capabilities of the game/game engine, they're making new discoveries.
Speaking of things changing, they might still be able to add a multiplayer option...but I still don't want one, and here's why: Multiplayer games rely heavily on microtransactions to finance their servers. Multiplayer games generally do not allow cheating (and I always have cheated in every single player Sims game to date, usually with the money cheat). Finally, I already play similar multiplayer games, like Avakin Life and City Girl Life. I have a Facebook gaming account for the latter with about 600 Facebook friends....and at least 400 are players of the same Facebook games I play. Social networking games encourage the player to "friend" everyone who asks to be a Facebook friend whether you know them in real life or not. And sometimes that way, you get plumholes. (And yes, I just deliberately self-censored.) These people are rotten plums, as opposed to tasty edible plums which I enjoy very much, thank you.
I think a multiplayer game would be more of a spin-off type game -- while they don't officially support mods, they build the structure that makes mods and CC possible. Likely a multiplayer game wouldn't be able to accept mods and CC.
IMVU, an online chat platform that also acts like a virtual world, created a store and a reward system for player-contributed content, but they also had to restrict player age as a result. Avakin has a HUGE section of their forums dedicated solely to requests for clothing, furniture, animations, and seasonal-themed content (one section for each), most suggestions are responded to individually, though the response overall tends to be fairly generic, at least it is usually specific enough that players know it is being responded to by a live person. Maxis could take a cue from them in this area. For instance, I suggested a playable slots machine once...one that could exchange gems for random number of coins or vice-versa...the response was that they don't want to encourage gambling since there are players under age 18. (Really what I wanted, to tell the truth, was a means of exchanging one type of virtual currency for another, especially for players who don't like/use ads as a means of getting virtual currency.) Sims Freeplay by the way, also needs a means of exchanging social points into life points or simoleons, life points into social points or simoleons, or simoleons into life points or social points.