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I haven't played much with the soul's journey but I liked it so far. I was playing a household with two sims and was still doing the reaper event and didn't delve too much into the new pack. But he got a goal to show love to himself, one day when he was feeling sad. That was easy enough to do and tick off. The some days later, she got a goal to have a baby. Well, he's been wanting to have a baby since forever as he has the aspiration for large family, but she never once had a want for a baby. So now they are going to have a baby, but not right now as they need to do some other things first. Anyway, what I'm trying to say is that I like that some of the goals aren't necessarily that easy or straight forward to accomplish and we need to work for them. I also, liked how they tied in with the sims' story.
Bucket list objectives should have been given "difficulty levels" of some sort and different "weights" or individual progress points imo. Having a baby should have a bigger impact toward Soul's Journey than, say, spending a day in Sulani.
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