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5 years agoNew Ace
LIFE STRUGGLES PACK - Memories / Therapist / Wants&Fears / Personality sliders / Consequences
Hi Simmers!
Hope you are all doing well during these times.
Here comes a pack idea on Consequences / Therapist career / Memories / Personality (Sliders & Developed traits)
đ Please leave a vote and feel free to share your own ideas & opinions! đ
SIMS 4 LIFE STRUGGLES
Gamepack + Updates to Base Game
(or as an addition to a GENERATIONS PACK)
No new world, all resources on gameplay and bug-fixes.
SHORT DESCRIPTION
Sims now have a memory system, remember their Struggles and collect points from their Negative & Positive Life experiences. Negative Life / Childhood points can get Resolved (treated) with their Positive Life / Childhood points. To much âstrugglesâ? ⌠or to little? Don't worry, it´s easy to be a loser in a world full of winners, and both failures and success will give you new exciting challenges and possibilities. Sims will try to adapt to their surrounding and there is a chance/risk of developing a new Childhood trait and a Life trait as a result of your sims suffering and well-being over a longer period of time. Is the world to tough for you? Just try to be some more⌠Narcissistic? Or are your sim kind of⌠Naive, and really FREAKS OUT when hearing about others âstrugglesââŚ?!
Depending on what your sims experience in life and how they deal with it, it will affect their Self-Esteem and Meaningfulness.
What direction does your sim wants to strive towards right now? Choose up to 2 of 21 different LIFE DIRECTIONS (Family / Career / Vanity / etc) that will give your sims negative & positive whims and Quest wants (time-limited & bigger choosen Quests). Complete and gain / lose Satisfaction points + Meaningfullness points + Self-esteem points. Change your direction at any time, set your goals and strive towards it.
Do you face difficulties in your relationships? Or are you tired of being you? Maybe you need some self-development? Do the work by yourself or seek some professional help through Therapy and talk with a Psychologist (therapist sims 2!). Or don´t talk so much, just feel the energies, try some Art therapy or Acupuncture with a Healer. Or why not try your luck in the new Therapist career? Choose between branches Therapist / Healer and Open your own practice at home! Guide your patients throught their emotions & cash in the money.
Guide your sims through life, enjoy the good moments and stay sane through pain. Will your sims have a fulfilling life⌠or will it feels more like a loooong swim in a pool without ladders⌠đ
NEW CAREER: Therapist, branches: Psychologist (hypnosis-tool from sims 2) or Healer (acupuncture table)
NEW SENTIMENT:
1. Lifelong Sentiments = remain the same if you don´t work on them (ex. negative upbringing Parenthood GP)
2. "Guilty" 3. âIntruding/this sim has no boundariesâ (negative sentiment about another sim, possibility to get this when a sim shares to much personal info with a low relationship, more frequent if the receiver of the info has the trait Light-hearted/Spoiled/Commitments issues/Repulsive), 4. âInsensitiveâ 5. "Jealous of" (envy)
NEW SKILL: âLife skill"
NEW TRAITS: New Personality system with sliders and new Developed Childhood / Life traits (developed under a long period of time and is based on what your sim is experiencing in life. Ex.: Anti-social / Narcissistic / Unlucky / Megalomania).
NEW INTERACTIONS *âShare âstrugglesâ (get to know the other sims âStrugglesâ) and *âShare info about positive life pointsâ or âShare info about negative life pointsâ) *"Share memory" (when having a "memory moodlet")
NEW AMBITIONS: Wisdom & Self love
NEW RELATIONSSHIP
Professional relations (you´re not their friend but they can gain your trust. Choose the interaction: Get to know IRL to start a real relationship).
NEW EMOTIONAL STATE
Anxious, Insecure (opposite of âConfidentâ).
NEW MOODLET
Fundamental moodlets = a moodlet that will remain the same and stay for a longer period of time before it remove itself.
Fundamental moodlets: "Serenety" / âDepressedâ (e.g. âdepressiveâ fundamental moodlet -> stay for a longer time and lower all positive moodlets).
NEW FEATURES
LIFE STRUGGLES PACK
UPDATE TO BASE GAME
OK! What do you think? Interested in something like this as a pack or update? Do you want to change/add/remove anything? What do you like and/or don´t like?
đ PLEASE FEEL FREE TO SHARE YOUR IDEAS & OPINIONS! đ
Hope you are all doing well during these times.
Here comes a pack idea on Consequences / Therapist career / Memories / Personality (Sliders & Developed traits)
đ Please leave a vote and feel free to share your own ideas & opinions! đ
SIMS 4 LIFE STRUGGLES
Gamepack + Updates to Base Game
(or as an addition to a GENERATIONS PACK)
No new world, all resources on gameplay and bug-fixes.
SHORT DESCRIPTION
Sims now have a memory system, remember their Struggles and collect points from their Negative & Positive Life experiences. Negative Life / Childhood points can get Resolved (treated) with their Positive Life / Childhood points. To much âstrugglesâ? ⌠or to little? Don't worry, it´s easy to be a loser in a world full of winners, and both failures and success will give you new exciting challenges and possibilities. Sims will try to adapt to their surrounding and there is a chance/risk of developing a new Childhood trait and a Life trait as a result of your sims suffering and well-being over a longer period of time. Is the world to tough for you? Just try to be some more⌠Narcissistic? Or are your sim kind of⌠Naive, and really FREAKS OUT when hearing about others âstrugglesââŚ?!
Depending on what your sims experience in life and how they deal with it, it will affect their Self-Esteem and Meaningfulness.
What direction does your sim wants to strive towards right now? Choose up to 2 of 21 different LIFE DIRECTIONS (Family / Career / Vanity / etc) that will give your sims negative & positive whims and Quest wants (time-limited & bigger choosen Quests). Complete and gain / lose Satisfaction points + Meaningfullness points + Self-esteem points. Change your direction at any time, set your goals and strive towards it.
Do you face difficulties in your relationships? Or are you tired of being you? Maybe you need some self-development? Do the work by yourself or seek some professional help through Therapy and talk with a Psychologist (therapist sims 2!). Or don´t talk so much, just feel the energies, try some Art therapy or Acupuncture with a Healer. Or why not try your luck in the new Therapist career? Choose between branches Therapist / Healer and Open your own practice at home! Guide your patients throught their emotions & cash in the money.
Guide your sims through life, enjoy the good moments and stay sane through pain. Will your sims have a fulfilling life⌠or will it feels more like a loooong swim in a pool without ladders⌠đ
Spoiler
https://i1.wp.com/metro.co.uk/wp-content/uploads/2016/02/sims1.jpg?quality=90&strip=all&zoom=1&resize=644%2C429&ssl=1
The definition of having a bad day: realizing that you forgot to buy a ladder AFTER you jumped into the pool
The definition of having a bad day: realizing that you forgot to buy a ladder AFTER you jumped into the pool
NEW CAREER: Therapist, branches: Psychologist (hypnosis-tool from sims 2) or Healer (acupuncture table)
NEW SENTIMENT:
1. Lifelong Sentiments = remain the same if you don´t work on them (ex. negative upbringing Parenthood GP)
2. "Guilty" 3. âIntruding/this sim has no boundariesâ (negative sentiment about another sim, possibility to get this when a sim shares to much personal info with a low relationship, more frequent if the receiver of the info has the trait Light-hearted/Spoiled/Commitments issues/Repulsive), 4. âInsensitiveâ 5. "Jealous of" (envy)
NEW SKILL: âLife skill"
NEW TRAITS: New Personality system with sliders and new Developed Childhood / Life traits (developed under a long period of time and is based on what your sim is experiencing in life. Ex.: Anti-social / Narcissistic / Unlucky / Megalomania).
NEW INTERACTIONS *âShare âstrugglesâ (get to know the other sims âStrugglesâ) and *âShare info about positive life pointsâ or âShare info about negative life pointsâ) *"Share memory" (when having a "memory moodlet")
NEW AMBITIONS: Wisdom & Self love
NEW RELATIONSSHIP
Professional relations (you´re not their friend but they can gain your trust. Choose the interaction: Get to know IRL to start a real relationship).
NEW EMOTIONAL STATE
Anxious, Insecure (opposite of âConfidentâ).
NEW MOODLET
Fundamental moodlets = a moodlet that will remain the same and stay for a longer period of time before it remove itself.
Fundamental moodlets: "Serenety" / âDepressedâ (e.g. âdepressiveâ fundamental moodlet -> stay for a longer time and lower all positive moodlets).
NEW FEATURES
- Personality system with sliders + Develop Life traits and Childhood traits BASE GAME & LIFE STRUGGLES
- Collect Negative & Positive âLife pointsâ, âChildhood pointsâ & Struggles from life experiences LIFE STRUGGLES
- Self-development & Therapy LIFE STRUGGLES
- Memory system (Positive/Negative/Redefined memories) BASE GAME
- Self-Esteem system BASE GAME
- Meaningfulness system BASE GAME
- Life directions: Want & Fears system / updated whims system BASE GAME
LIFE STRUGGLES PACK
- LIFE POINTS & CHILDHOOD POINTS
Sims now collects negative or positive Life points & Childhood points from different categories of events in adulthood and childhood. The amount of Positive & Negative points will affect your sims Self-Esteem, Meaningfulness and give a chance/risk of developing new unique traits. You can use your points gained by positive Childhood / Life points to resolve (= treat) negative Childhood / Life points to avoid negative consequences. But if an experience gets really tough (collects very high ânegative pointsâ), it´s risks developing into a real Struggle. Sims can have a Negative, Positive or Neutral childhood..
Negative life experiences â Negative life points / Resolved points
(for ages: young adult-elder)
Consequences / Negative Life traitsSpoiler- Negative life points = 100-80% and Resolved points = 0-20% under a longer period of time, chance/risk of Life traits: Unlucky / Anxious / Self-pitying / Insecure / Cynical / Lack of trust / Pessimistic / Altruistic
Collects points from following categories:
1. Negative childhood (predominant negative âChildhood experiencesâ)
2. Guilt & Shame
*Cheating *Hurt someone (psychological) *Hurt someone (physical) *Initiated divorce/break-up *Own child had negative childhood *Minimized (to the lowest) âSelf-esteemâ points (temporary)
3. Negative friendship
*No friends (for a longer period of time) *Loneliness (low social bar and no interaction for a longer period of time) *Lost friendship *Fight with a friend *Brawl with a friend *Rejections (friendly)
4. Negative family
*Negative/no relationship with family member (young adult-elder) *Brawl with a family member *Fight with a family member *Unsafe with family member
5. Negative romantic
*Was betrayed (romantic) *Divorce/break-ups *Rejections (romantic)
6. Failures
*Demoted/fired *Fulfilled a âfearâ/âquest fearâ *Low grades *Failed university studies *Minimized (to the lowest) âMeaningfulnessâ points (temporary)
7. Unsafety
*Near death experiences *Unsafe with another sim *Unsafe experience (scared emotion)
8. Other
*âNegative memoriesâ (young adult-elder, see âMemoriesâ down below) *Deaths (other sims) *Death (own, if ghost) *âStrugglesâ (more info: see âStrugglesâ down below)
Negative childhood experiences â Negative childhood points / Resolved points
(for ages: toddler-teen)
Consequences / Negative Childhood trait:Spoiler- Negative Life points = 100-80% and Resolved points = 0-20% under a longer period of time, chance/risk of Life traits: Unlucky / Narcissistic / Clingy / Self-critical / Anxious / Insecure / Cynical / Lack of trust / Commitments-issues / Aggressive / Altruistic / Egoistic / Repulsive / Pessimistic / Optimistic / Self-pitying / Boundaryless
- If Negative life points = 98-100% and Resolved points + Positive childhood points + Positive Life points = 0-2% under a longer period of time, risk/chance of Childhood traits: Anti-social / Samaritan / Sensitive maniac (Vincent van Gogh, if a Sensitive temperament) / Rational maniac (JohnNash / Mad scientist, if a Rational temperament)
Collects points from following categories:
1. Negative parental care
*Parents divorces/break-ups *Parents fight/brawl *Absent parent *Cold parent *Uninterested parent *Hurt by parent (psychological) *Hurt by parent (physical) *Felt unsafe with parent (witnessed a parent hurt a family member/friend) *No comfort when sad/negative emotion *Derogatory parent
2. Guilt
*Hurt someone (psychological) *Hurt someone (physical) *Bullied someone (Education pack)
3. Negative friendship
*No friends (for a longer period of time) *Loneliness (low social bar and no interaction for a longer period of time) *Lost friendship *Fight with a friend *Brawl with a friend *Rejections (friendly) *Bullied
4. Negative family
*Negative/no relationship with family member *Brawl with a family member *Fight with a family member *Unsafe with family member (not parent)
5. Negative romantic (age: teen)
*Was betrayed (romantic) *Break-ups *Rejections (romantic)
6. Failures
*Demoted/fired *Fulfilled a âfearâ/âquest fearâ *Low grades (kids-teens) *Minimized (to the lowest) âSelf-esteemâ points (temporary) *Minimized (to the lowest) âMeaningfulnessâ points (temporary)
7. Unsafety
*Near death experiences *Unsafe with another sim (not friend/family) *Unsafe experience (scared emotion)
8. Other
*âNegative memoriesâ (child-teen, see âMemoriesâ down below) *Deaths (other sims) *Death (own, if ghost) *âStrugglesâ (more info: see âStrugglesâ down below)
Positive life experiences - Positive life points / Used points
(for ages: young adult-elder)
Consequences / Positive life trait:Spoiler- Positive Life points = 100-80% and Negative Childhood / Life points = 0-20% under a longer period of time, chance/risk of Childhood traits: Lucky / Optimistic / Megalomania / Empathic / Ordinary
Collects points from following categories:
1. Positive childhood (predominant positive âChildhood experiencesâ)
2. Honour & Pride
*Saved someoneâs life *Gold marriage/partnership (married/partners for a very long time) *Own child had positive childhood *Maximized âSelf-esteemâ points (temporary)
3. Positive friendship
*Friendship (best/good/regular) *Deeply connected (not family) *Encouragement (not family member) *Positive sentiments with friend
4. Positive family
*Have a child/grandchild *Positive relationship with family member (young adult-elder) *Deeply connected with family member *Encouragement (only family member) *Positive sentiments with family member
5. Positive romantic
*Married/engaged/became partner *Positive romantic sentiments gained (own) *Positive romantic sentiments gained ( by other about your sim)
6. Success
*Promoted/Salary rise *Fulfilled a âwantâ/âquest wantâ *High grades (young adult-elder) *Got an university degree *Graduated with honors (from university) *Graduated with honors (from high school) *Completed an ambition *Owner of a 5-star business/restaurant/clinic *Maximized âMeaningfulnessâ points (temporary) *Maximized a skill
7. Safety
*Felt safe with another sim *Safe experiences (âFeels safeâ moodlet)
8. Other
*âPositive memoriesâ (young adult-elder, see âMemoriesâ down below) *Self-development (learning about life skill/go to therapy/do yoga/meditate/meditative walk â SPA DAY GP/SNOWY ESCAPE EP)
Positive childhood experiences - Positive childhood points / Used points
(for ages: toddler-teen)
Consequences / Positive childhood trait:Spoiler- Positive Life points = 100-80% and Negative Childhood / Life points= 0-20% under a longer period of time, chance/risk of Life traits: Lucky / Optimistic / Spoiled / Naive / Empathic / Lot of trust / Light-Hearted / Megalomania
Collects points from following categories:
1. Positive parental care
*Positive relationship with parent *Parents positive relationship (them) *Present parent *Loving/Caring parent *Involved/Interested parent *Felt safe with parent *Comforted when sad/negative emotion *Encouraged by parent
2. Honour & Pride
*Saved someoneâs life
3. Positive friendship
*Friendship (best/good/regular) *Deeply connected (not family) *Encouraged (not family member) *Positive sentiments with friend
4. Positive family
*Got a sibling *Positive relationship with family member (toddler-teen) *Deeply connected with family member (toddler-teen) *Encouraged (only by family member) *Positive sentiments with family member
5. Positive romantic (age: teen)
*Became partner *Positive romantic sentiments gained (own) *Positive romantic sentiments gained (by other about your sim)
6. Success
*Promoted/Salary rise *Fulfilled a âwantâ/âquest wantâ *High grades (child-teen) *Completed an ambition *Maximized âMeaningfulnessâ points (temporary)
7. Safety
*Felt safe with another sim *Safe experiences (âFeels safeâ moodlet)
8. Other
*âPositive memoriesâ (child-teen, see âMemoriesâ down below) *Self-development (learning about life skill/go to therapy/do yoga/meditate/meditative walk â SPA DAY GP/SNOWY ESCAPE EP) - CONSEQUENCES - LIFE TRAITS & CHILDHOOD TRAITS
The consequences of your sims collected Negative / Positive / Resolved Childhood points & Life point will affect your sims Self-Esteem and Meaningfulness, and also give your sim the chance/risk of developing a Childhood trait (develops at age child-teen) & a Life trait (develops at age young adult-elder). How much positive/negative points your sim is collecting from an event is based on many different factors (what age your sim is, gained moodlets/emotions/sentiments from the event, current relationships/emotional state, etc).
Consequences - Life & Childhood traits
Some examples:
NarcissisticSpoilerDeveloped: (at age child-teen), 80-100% negative childhood points and at the same time 0-20% âresolved pointsâ under a longer period of time.
*Collects lower negative points from following categories: Guilt
*Harder to get a âGuiltyâ sentiment
*Increased performance in following careers: Actor, Entertainer, Critic, President (Politician)
*Often unrealistically high goals (=Wants/Chosen want) that are harder to fulfill. Higher Meaningfulness points and Self-Esteem points from completing wants/quests, but also higher loss of it when failing (=a narcissistic sim will tend to oscillate between hubris and self-loathing).
*2 new self-options (click on self) when having negative emotions: 1. âproject/projection onâŚâ (choose known sim in your surrounding). This will give the moodlet âit´s not my fault!â (+2 confident), decreasing the relations ship with the chosen sim and decreasing the negative feeling, possibility to get an angry/hurt sentiment for the other sim (even from no interaction). 2. âSelf-pityâ to get the moodlet âself-pityingâ (+2 happy).
*New interaction: âDimish (another sim)â increasing the âSelf-Esteem pointsâ for your sim and decreasing it for the other sim.
*Tend to get more âWantsâ about fame, fortune, power, Vanity and admiration/etc.
*Easily offended and get more âhurtâ sentiments
*Easily envious/(jealous of?) and more often get the âenvyâŚâ(/"jealous of?)-sentiment
*Higher embarrassment from embarrassed moodlets.
*More bragging interactions.
*Tensed moodlet at lower career levels, Confident moodlet at higher
Self-CriticalSpoilerDeveloped: (at age child-teen), 80-100% negative childhood points and at the same time 0-20% âresolved pointsâ under a longer period of time.
*Increased performance in following careers: all careers
*Lower Self-esteem points when completing wants/quests and higher lose of Self-Esteem point when failing (and failing with things in general).
*Tend to get more regular âWantsâ about changing their self: become smarter/leaner/stronger/more successful.
*Collects self-esteem point after skill gain, promotion or a workout.
*Slightly increase of âSelf-Esteem pointsâ when working hard at work/school.
Anti-socialSpoilerDeveloped: (at age child-teen), 98-100% negative childhood points and at the same time 0-2% positive childhood points under a longer period of time.
*Will not collect any negative point from the âGuilt âcategory
*Will never get a âguiltyâ sentiment
*Will never get an embarrassed moodlet
*Increased performance in following careers: Criminal, Business, Critic, President (Politician)
*Decreased performance in following careers: Therapist, Detective, Charity organizer (Politician)
*Can´t chose following âlife directionsâ: Goodness
*Faster learning abilities
*New interaction: âManipulateâ (chose action = e.g. manipulate a sim get the sentiment âimpressedâ/manipulate a sim to give you money/etc), âControlâ (another sim) (change their âwantsâ), âBreak (other sim)â (=decrease in the other sims âMeaningfulness pointsâ), âDimish (another sim)â increasing the âSelf-Esteem pointsâ for your sim and decreasing it for the other sim.
*Never gets âwantsâ about caring for other sims
*Tend to get more âWantsâ about fame, fortune, admiration, Power, Vanity, Evilness
*Easier to get negative sentiments with other sims (âafraid ofâ)
*PARENTHOOD GP: can´t develop the compassionate trait
*Can´t choose following CAS-traits: Good
SamaritanSpoilerDeveloped: (at age child-teen), 98-100% negative childhood points and at the same time 0-2% positive childhood points under a longer period of time.
* Increased performance in following careers: Therapist, Charity organizer (Politician)
*Decreased performance in following careers: Actor (Get Famous), Entertainer, Critic (City Living), Business, Salary person (Snowy Escape)
*Can´t chose following âlife directionsâ: Evilness
*New interaction: âhealâ (other sim, gives the other sim âpositive life pointsâ and reduces negative feelings)
*Tends to get more âregularâ wants about âGoodnessâ and gets much higher âMeaningfulness pointsâ and âSelf-Esteem pointsâ from completing âGoodnessâ-wants/quests
*Never gets âwantsâ about hurting other sims
*Stronger negative moodlets and decreased âSelf-Esteem pointsâ when hurting others
*Easier to get positive sentiments with other sims
*Others sims can gain the âimpressedâ/âadmiredâ sentiment for your sim (because of goodness/empathy)
*PARENTHOOD GP: can´t develop the insensitive/argumentative trait
*Can´t choose following CAS-traits: Evil, Mean, Kleptomaniac
SpoiledSpoiler*Developed: (at age child-teen), 100-80% "Positive life points" and at the same time 0-20% ânegative childhood+life pointsâ= 0-20% under a longer period of time
*Decreased performance in following careers: all careers
*Often unrealistically high goals (=Wants/Chosen want)
*Small and constant increase in âSelf-Esteem pointsâ
*Lower increase in âMeaningfulness pointsâ, when completing âwantsâ/âChosen wantâ but much higher decrease in it when failing but no/small decrease in âSelf-Esteem pointsâ
*Decreased âMeaningfulness pointsâ when having a negative experience/feeling
* 1 new new self-option (click on self) when having negative emotions: âself-pityâ to get the moodlet âself-pityingâ (+2 happy)
*Often reacts negative if another sim share their âstrugglesâ or ânegative pointsâ, and can appear insensitive (sentiment)
NaiveSpoiler*âPositive life pointsâ= 100-80% and ânegative childhood+life pointsâ= 0-20% under a longer period of time*Decreased performance in following careers: Therapist, Criminal, Business, Detective
*Overreacting when hearing about another sims âstrugglesâ or ânegative Lifepointsâ = big drop in âMeaningfulness pointsâ and gets the negative moodlet: âFREAKING OUT!â with a scared/anxious/etc buff.
(And so on...)
Consequences - Additional: (other than life/childhood traits)Spoiler*High ânegative pointsâ +low âresolved points = faster decrease in âMeaningfulness pointsâ and âSelf-Esteem pointsâ, more negative emotions (anxious, scared, embarrassed, etc) and negative moodlets.
*Low ânegative pointsâ +high âresolved pointsâ = Slight increase in âMeaningfulness pointsâ and âSelf-Esteem pointsâ
*High âpositive pointsâ +low ânegative pointsâ/or high âresolved pointsâ = faster increase in âMeaningfulness pointsâ and âSelf-Esteem pointsâ, more positive emotions and moodlets. - STRUGGLES & REWARD TRAITS
If an experience collects very high Negative Childhood / Life points it will become a Struggle. Under the âStruggleâ section you can see all experiences that became a âStruggleâ. It will show a small version of the symbol for the âmemoryâ and how much negative points that were collected.
Struggles can´t just be resolved with Positive Life / Childhood points but also needs to be treated separately with several visits with your Psychologist/Healer and tasks/quest to complete. (The task/quest is in the same area as the "struggle"). Untreated Struggled will cause negative moodlets with faster decrease in âMeaningfulness pointsâ and âSelf-Esteem and negative buffs (anxious, scared, embarrassed, etc). Big boost in âSelf-esteem pointsâ when successfully treated a Struggle.
When a Struggle is successfully treated, the symbol will change to GOLDEN and your sim will have the possibility to develop a new reward trait. That way you can always go back to your sims âStrugglesâ section and see what your sim has accomplished in life.
Reward traits
If your sim develop and successfully treat several âStrugglesâ in their life they will have the chance to develop a new reward trait that:
*Increase work performance in therapist career/doctor/other caring professions
*Get an individual moodlet when bad things appear
*Collecting lower negative points
Reward traits from treating âstrugglesâ:
TOUGH
*Can get the individual Moodlet: âLife is toughâ (lower the negative effect of the bad emotion/moodlet) when bad things occur
*Sim with the âtoughâ trait can get irritated and have a hard time socializing with sims with the âspoiledâ/ânaiveâ trait
CONTENDED
*Can get the individual moodlet âI been through worseâ (lowering the negative effect of the bad emotion/moodlet) when bad things occur
*At random times gets the moodlet âContendedâ (+2 happiness)
THANKFUL
*Can get the individual Moodlet âI can do this (done it beforeâŚ)â when bad things occur(+2 confident moodlet)
*At random times gets the moodlet âI believe I´m lucky?â (works similar to the âLuckyâ trait and give a temporary boost in luck). - NEW CAREER - THERAPIST & HEALER
Therapist
The eccentric therapist from sims 2 is back in town! Open your own practice at home and treat patients (for kids-elders). Share your patients negative emotions and try to change the emotion/calm down (the patient/your sim) before the time runs out and complete tasks specially adapted for each branch: Psychologist (hypnosis/play therapy/etc) or Healer (acupuncture/art therapy/etc).Spoilerhttps://i.pinimg.com/originals/75/48/ab/7548ab07ce0f114f03c471c5fc9a4f41.jpg
Remember me? :smiley: The eccentric therapist from sims 2 is back in town!
Psychologist (university degree)
Build relationship with your patients, gain their trust, interpret their dreams, teach Life skill, perform hypnosis, perform play therapy (kids),
Skills: Charisma, Logic, Life skill
Rewards: Dream interpretation book, NEW interaction: âclicker trainâ other sims (the other sim can get the moodlet âhumiliatedâ or âI´m a good boy!â), Hypnosis-tool (from sims 2)
Healer (no university degree)
Feel the energies and perform acupuncture (+massage SPA DAY), teach Life skill, paint art therapy with patient (kids-elders), perform play therapy (kids), perform garden therapy(teen-elders), grew herbs and brew herbal medicine (OUTDOOR RETREAT), do/teach yoga/meditation (SPA DAY)
Skills: Life skill, Painting, Gardening, Wellness (massage SPA DAY + acupuncture), Yoga skill (updated to a separate skill, SPA DAY), Meditation (updated to a separate skill, SPA DAY).
Rewards: Acupuncture table - THERAPY
Seek therapy (for ages: child-elder) and collect positive Life points, treat Struggles (get a quest to complete), get some help with your relations (therapy for family / friends / couples), learn about the Life skill and much more. Se all options down below:
1. Resolve negative life experiences (= collect positive Life points)
2. Treat Struggles =>choose what Struggle & get a quest to complete
3. Remove a Life / Childhood trait
4. Therapy for couples / friends / family members (resolve a lifelong sentiment / resolve conflict / get a boost in the relationship / get a new sentiment).
5. Study Life skill
6. Remove +add a regular âfear/wantâ (random/2nd direction. You will immediately get a new one)
7. Remove/move memory/memories
8. Remove a moodlet
9. Remove a lifestyle
10. Change emotion
11. Motivational speak (Get the moodlet inspired/confident and a career boost that last 24 h)
12. Pep talk (increasing âSelf-Esteem pointsâ)
13. Change a trait (CAS-trait)
14. Increase character value (Parenthood GP)
15. Treat with antidepressant (increase âMeaningfulness pointsâ / "Aspiration bar" if in the âdepressedâ state)
16. Change Basic Personality Trait / Temperament (just one up/down at a time, only possible if not crashing with a developed childhood/life trait (e.g. ârational maniacâ need to be "rational")
UPDATE TO BASE GAME
- PERSONALITY SYSTEM WITH SLIDERS
https://img1.wikia.nocookie.net/__cb20111003074631/sims/images/7/7e/Personality_%26_Aspiration.png
All sims will now have a basic personality/temperament in addition to their traits. The sims 1 & 2 combine the sims 3 & 4, and you will have the option to choose how much or little your sim has of some Temperament traits. In a scale between 1 to 10 where 1-5 points going to give you a different amount of a Temperament trait (e.g. Sensitive) and 6-10 points is going to give you a different amount of the opposite trait (eg. Rational).
You set your sims Temperament in CAS mode and use a scale of 1 to 10 for each Temperament trait (see example down below). Sims that are born in the game will inherit a personality based upon their parents and grandparents Temperament. But you can always (try to) change a Temperament through therapy .
Basic personality and scale
1 point => extremly high level of SENSITIVE
2 points => very high level of SENSITIVE
3 points => medium level of SENSITIVE
4 points => low level of SENSITIVE
5 points => very low level of SENSITIVE
6 points => very low level of RATIONAL
7 points => low level of RATIONAL
8 points => medium level of RATIONAL
9 points => very high level of RATIONAL
10 points => extremly high level of RATIONAL
EXAMPLE
1 points of SENSITIVE (extremly high level) = most affected by the SENSITIVE trait => most SENSITIVE moodlets & personality benefits/disadvantages.
Basic Personality/Temperament: (Level: 1-10)
1. SENSITIVE - RATIONAL
SENSITIVE (1-5)
*Faster increasing skills: Creativity skills, Pet skills, Life skill
*Increased performance in following careers: Therapist, Doctor, creative careers
*Decreased performance in following careers: Detective, Law, Military, Secret agent
*Easier to gain sentiments
*Collects higher negative life points from negative experiences
*Collects higher positive life points from positive experiences
RATIONAL (6-10)
*Faster increasing skills: Logic skills
*Increased performance in following careers: Detective, Law, Military, Secret agent
*Decreased performance in following careers: Therapist, creative careers
*Harder to gain sentiments
*Collects lower negative life points from negative experiences
*Collects lower positive life points from positive experiences
LIFE STRUGGLES PACK
*If having a very ânegative childhoodâ +high point in SENSITIVE = risk of developing Sensitive maniac trait
*If having a very ânegative childhoodâ +high points in RATIONAL = risk of developing Rational maniac trait
2. INTROVERT â EXTROVERT (Shy - Outgoing)
INTROVERT (1-5)
*Decreased performance in following careers: Entertainer, Comedian, Actor
*Faster decreasing energy bar around unknown/acquaint sims
*Slower decreasing social bar
*Can get the moodlet Overwhelmed introvert around (unknown) sims
*Can get the moodlet Shy around (unknown) sims
*Harder to socialize with new sims
*Higher risk of getting the Social anxious moodlet (when low points in Self-Esteem)
*More negative feelings/moodlets around new/unknown sims
*Tend to get less/no whims about parties/social events/getting to know new sims/attention
*Tend to get more fears (whims) about making a fool of themselves/social embaressment/to be in the centrum of attention
CAS Traits only available for INTROVERT: Loner
CAS Traits not available for INTROVERT: Outgoing
EXTROVERT
*Increased performance in following careers: Entertainer, Comedian, Actor
*Faster increasing skill: Charisma
*Slower decreasing energy bar around unknown/acquaint sims.
*Faster decreasing social bar
*Can get the moodlet Exited extrovert around other sims.
*Easier to socialize with new sims
*More positive feelings/moodlets around new/unknown sims
*Tend to get more whims about parties/social events/getting to know new sims
CAS Traits only available for EXTROVERT: Outgoing
CAS Traits not available for EXTROVERT: Loner
3. PLAYFUL - SERIOUS
PLAYFUL(1-5)
*Faster increasing skills: Creativity skills, Comedy skills
*Increased performance in following careers: Creative careers, Babysitter career (part time job)
*More often playful and inspired emotion/moodlets
*Faster Bored or Tensed when performing serious actions (e.g. studying)
*More whims with playful actions, less whims with serious actions
CAS Traits only available for PLAYFUL: Goofball
SERIOUS(6-10)
*Slower increasing skills: Creativity skills, Comedy skill
*Decreased performance in in following careers: Creative careers, Babysitter career (part time job)
*Increased performance in following careers: Astronaut, Business, Detective, Law, Salary person, Politician
*Easier to fail with jokes
*Easier to get other sims gain the moodlet âboredâ from a conversation with your sim
*Easier for other sims to gain the sentiment âreliableâ about your sim (=easier to convince someone)
*Slower Bored or Tensed when performing serious actions (e.g. studying)
*Increased fun bar from performing serious actions (e.g. studying)
*More whims with serious actions, less whims with playful actions
CAS Traits not only available for SERIOUS: Goofball
4. IMPULSIVE â REFLECTIVE
IMPULSIVE(1-5)
*Tend to change their whims (positive & negative) more often
*More impulsive whims
*Can become tensed when sedentary for a longer period of time
*Tends to get more smaller whims with smaller rewards
*Faster Bored with repetitive conversations
*Faster Boredwhen performing repetitive actions / from repetative interaction
*Faster Bored with long-spun actions (e.g. short attention span, bored when doing a homework that take a long time to do).
*Will autonomously do more impulsive actions and jump through different action (doing some homework ->now playing a game on the phone -> now start learning this new skill /etc)
*Harder to get and remain Focused from actions (e.g. playing chess)
*Can get the moodlet: Excited!
* Easier to get the moodlet Life feels meh (+1 Bored and Decreasing Meaningfulness points).
*Rapidly changing temperament: Tend to more easily become agitated/excited/scared/etc, and more mood swings
REFLECTIVE (6-10)
*Tend to change (refresh) their whims (positive & negative) less often (will stick with their whims for a longer period of time)
* Will be able to see one/several of the tasks from the Quest want before accepting the quest
*Less/no impulsive whims
*Tend to get more âbiggerâ whims with bigger rewards
*Easier to get Focused from actions (e.g. playing chess)
*Will autonomously stick with their routines (no new impulsive actions), will stick with their actions for longer periods of time
*Smooth/even temperament: less mood swings and "freak outs"
5. PERSISTENT â UNMOTIVATED
PERSISTENT(1-5)
*A persistent sim that failing with a Quest want or a whim that you have locked (=by removing it or by completing the opposite fear) will get a bigger decrease in Self Esteem points and Meaningsfulness points and tend to get the same whim instant afterwards
*Bigger increased Meaningsfulness points when completing a Quest want or a whim that you have locked
*Decreased Meaningsfulness points when failing with a new years resolution (SEASONS EP)
CAS Traits only available for PERSISTENT: Ambitious
CAS Traits not available for PERSISTENT: Lazy
UNMOTIVATED(6-10) (Example: Bob Panncake!)
*Smaller loss in Meaningsfulness points when failing with a Quest want or a whim that you have locked
*If you have a Quest want or a whim that you have locked for a longer period of time without completing it => the sim will get the negative moodlet LET ME GO! and tend to get whim with: UNLOCK THE WANT!/LET ME GO! (=> urging to the player, because of low motivation)
CAS Traits only available for UNMOTIVATED: Lazy
CAS Traits only available for UNMOTIVATED: Ambitious - MEMORY SYSTEM & PERSONAL BIOGRAPHY
https://thumbs.modthesims2.com/img/8/0/7/1/7/6/9/MTS_DiLight-1487502-6YVMaeidbFI.jpg- Green X = Positive sentiments / events
- Red X = Angry / Negative sentiments / events
- Yellow X = Embarrassed sentiment / event
- Blue X = Sad sentiments / events
- Brown X = Redefined memories
(earlier positive memory that has changed temporarily after gaining a negative sentiment)
- Orange with a â!â-symbol!X = a âstruggleâ Life Struggles Pack
- Golden with a â!â-symbol!X = a treated âstruggleâ Life Struggles Pack
Sims remember their memories and will at random get a moodlet with the memory (Memory Moodlet)
(eg. "Simsis was born") that have the same buff as back then (e.g. â+1 happyâ).
This moodlet will give them the interaction share memory with other sims that are included in the memory (e.g. parents can share a memory of a child birth). This will make the other sim remember = trigger their memory moodlet.
Redefined memories = sims will get a Negative moodlet (tensed/sad/angry) when remembering these memories. The Redefined memories will turn back into Positive memories when the negative sentiment disappears.
The memory also show how many Negative / Positive Childhood points & Life point that were collected (if it collected any), what moodlet it caused at that given moment and the names on the other sims that sharing the same memory.
Memories with Treated Struggles (golden) will be remembered with the moodlets: âI did it!â (+2 confident and increased âSelf-esteem pointsâ) OR/AND âTimes have been roughâ = (+2 sad and increased âMeaningfulness pointsâ).
Personal biography
Returning of the personal biography and options for favourite/disliked food/drink/music etc. - Green X = Positive sentiments / events
- WANTS & FEARS - LIFE DIRECTIONS â QUEST WANT
https://i.redd.it/8rwn35j5bv0z.png
What life direction is your sim interested in right now? Choose up to 2 LIFE DIRECTIONS that will give your sims negative & positive whims and Quest wants (time-limited Quests / multiple tasks).
Complete and gain / lose Satisfaction points + Meaningfullness points + Self-esteem points.
At the end of your sims lifetime, their tombstone will show what Direction your sims found as most important (what directions they mostly picked) and what Direction your sim was mostly successful in. You can change your sims Directions at any time.
Pick 2 directions from following categories:
(They can all be from the same category or from different categories):
1. Family 2. Romantic 3. Pleasure 4. Career 5. Money 6. Popularity 7. Knowledge
8. Power 9. Hedonism 10. Goodness 11. Spiritual & Personal development
12. Health & Wellbeing 13. Vanity 14. Evilness 15. Criminality 16. Nature 17. Animals & Wildlife
18. Travels & Experiences 19. Interest & Hobbies 20. Close Relations 21. Creativity
22. Random (you will have the possibility to choose which directions to randomize from if you don´t want all of them)
A sim that goes for a longer period of time without completing any whims / Quest wants will get the moodlet Life feels meh (+1 Bored and Decreasing Meaningfulness points). - SELF-ESTEEM SYSTEM
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Similar to the reputation system (Get Famous, uses the same design).
Self-esteem, high level (1-3): believe in their ability, easier to get promoted, easier to socialize, more positive emotions/moodlets, faster increase of Meaningfulness points).
Self-Esteem, low level (5-7): often doubt their ability, harder to get promotions, harder to socialize, more negative moodlets/emotions (shame/embarrassed about their self, anxiety, insecure), faster decrease in Meaningfulness points), risk of getting negative fundamental moodlets (will last a few days, can´t be removed and affects all your other moodlets): Anxious or Self-Doubt.
1. Hubris
2. Proud
3. Good Self-esteem
4. Ok
5. Low Self-Esteem
6. Dissatisfied
7. Self-contempt - MEANINGFULLNESS SYSTEM
https://ic.pics.livejournal.com/forestpixie/703450/95949/95949_original.jpg
Similar to the aspiration bar in sims 2. Fulfill positive & negative whims (want & fears) and gain / lose Meaningfullness points + Self-esteem points. Each Meaningfulness level will give your sim specific moodlets.
1. Prosperous (Occassional positive moodlet: +3 happy, Constant and slow increase in Self-esteem points)
2. Satisfied
3. Fine
4. Ok
5. Meh
6. Down
7. Distressed (Occassional negative moodlet -3 sad/tense, Risk of getting mental break-downs, Risk of getting the negative fundamental moodlet: Depressed = lower the effect of all positive moodlets, constant and slow decrease in self-confidence, reduces energy bar faster, getting exhausted from work out faster, lower learning abilities and shorter times with focus). - OTHER UPDATESSpoiler
-Possibility to have more best friends.
-PARENTHOOD GAME PACK - UPDATE:
Change the âdon´t like my family uncomfortable/or angry around themâ-moodlet (from having a negative relationship with family member when growing up) to a lifelong sentiment (that way you can change I through therapy if you want = reconciliation).
OK! What do you think? Interested in something like this as a pack or update? Do you want to change/add/remove anything? What do you like and/or don´t like?
đ PLEASE FEEL FREE TO SHARE YOUR IDEAS & OPINIONS! đ