Forum Discussion
5 years ago
Some of the lifestlyes can get way too powerful as well. +5 energized after a vacation for two days?
https://i.imgur.com/yZN5aBa.jpg
She would probably manage to stay awake for the whole two days as she remained in Very Energized for most of the time and I sent her to sleep pretty much only for realism.
https://i.imgur.com/gXqLnwg.jpg
I like the idea in default, but TS4 has a problem with way too many and way too strong positive buffs. This was also the case with TS3 (+75 happy from food, lol) so it's nothing new.
What that game would need is to make buffs decay in strength with time - for example, the +3 food buff wouldn't be +3 for 8 hours, but +3 for 2 hours, then +2 for next two hours, and +1 for the last two hours. Same with new kid/wedding - if it was +3 first day, +2 second day, +1 third day, that'd make more sense than 3-day +3. Decay over time.
And also to revise the strength. Many are +2 when +1 would be enough. It's way too easy to override any stray bad mood this way with little danger (as long as you don't get playful and die from laughter).
https://i.imgur.com/yZN5aBa.jpg
She would probably manage to stay awake for the whole two days as she remained in Very Energized for most of the time and I sent her to sleep pretty much only for realism.
https://i.imgur.com/gXqLnwg.jpg
I like the idea in default, but TS4 has a problem with way too many and way too strong positive buffs. This was also the case with TS3 (+75 happy from food, lol) so it's nothing new.
What that game would need is to make buffs decay in strength with time - for example, the +3 food buff wouldn't be +3 for 8 hours, but +3 for 2 hours, then +2 for next two hours, and +1 for the last two hours. Same with new kid/wedding - if it was +3 first day, +2 second day, +1 third day, that'd make more sense than 3-day +3. Decay over time.
And also to revise the strength. Many are +2 when +1 would be enough. It's way too easy to override any stray bad mood this way with little danger (as long as you don't get playful and die from laughter).
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