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PenguinFoop's avatar
3 years ago

Likes and Dislikes

So I realized that when a new like/dislike option comes up for my sim, I automatically accept their likes and deny their dislikes.

So I'm curious about how you play.

48 Replies

  • Disliking gardening and fishing when you're going from rags to riches is NOT an option in my game ? I generally tend to ignore their freedom of choice - I have the final say
  • "Nikkih;c-18201908" wrote:
    I don't even feel bad for my sims that I pick everything, I give my sims a long life, I'm a nice god now with an older head ? and I don't trap them In pools and lock them in a room when it's burning anymore ??, at 12 years old I was a wee murderous psycho with my sims ??


    Lol, In most of my saves my sims have very long lives too, I keep aging turned off most of the time. My main rotational save from 2014, has a lot of sims at the top of their careers ( earned ), with lots of skills…. Lol, some have started families, others are still single ( sometimes living with other singles , or living with a significant other or spouse. A few of my families have been waiting for updated babies for many years…… they are so excited for their babies to become infants!
  • I view them as suggestions and may or may not accept them based on the sim and my mood. I may accept pretty "inconsistent" suggestions just because I find them funny/interesting. Like, I was playing as my actor sim and suddenly the game gave me a popup that Judith Ward dislikes acting. I was like "ok lol, partly explains why she's so grumpy all the time but she still keeps doing it just for the money".
    In my Homeless challenge I made it a rule that I HAD to accept every single like/dislike popup. Got lucky with fishing, the sim otherwise ended up disliking almost every single other activity she could do.
  • I generally accept them, cause it doesn't mean the Sim isn't going to be involved in that activity for me. There are hundreds of tasks we all do begrudgingly, after all, lol.

  • Honestly, I think alot of it goes with 'role-playing'. Like if a stove blows up while cooking, then maybe that Sim ends up disliking cooking. ;)

    That's the way I do it anyways. The suggestions actually are handy to pop up.
  • It depends on the character. Many of the characters in my current game are based on monsters, mythological creatures, or characters from fiction. If I think a like or dislike fits in with the character they're based on, I agree to it.

    If it has nothing to do with the character, I might let them have a like if it's a useful skill, but might just click "no" so I have more time to think about it. If they want to dislike something , I am more likely to say "no", because dislikes tend to stress them out. The stupid sims will go off and do things they don't like, and then get stressed out about it. So I protect them by giving them very few dislikes. LOL As I said, though, it depends on the character.

  • "PenguinFoop;c-18197161" wrote:
    "Isharell;c-18197156" wrote:
    I'm a bit more autocratic with my sims than I like to pretend. :D I'll go with what they choose, but only if it fits what I want. Usually I have an idea of what I want them to like, but I almost never remember to set them when creating the sim. I tend to add this stuff as the game progresses.


    I sort of use the same approach which is why when the option comes up, I say no when it's negative because it tends to happen when they're doing something I need them to do often.

    For instance Shayne is in the athletic career and he had to exercise when he was uncomfortable. He said he didn't like exercising. So I promptly told him that he does indeed like exercising whether he likes it or not. Now he likes it and has the active lifestyle.

    I win.


    Exactly! Now if only it worked on my grandson. *sigh* Instead he just looks at me and says "sure, Geepa, if you say so." But I know he doesn't believe it. Lol

    12 year olds, am I right???

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