Forum Discussion
8 years ago
"aricarai;c-16170924" wrote:"DeservedCriticism;c-16170679" wrote:
Cons:
-Wall decals are not gameplay. You could apply that statement to any CAS or build mode object, the point remains the same: we want gameplay, not things. There was actually a study on happiness that found people who spend their wealth on things aren't any happier than those lacking wealth. The people that spend their wealth on experiences typically are happier. It's no different for this game: gameplay experiences are satisfying, things and nice clothing or hairstyles are not.
I tend to agree with a lot of your insights around the forums; however, while I partially agree with the above, stating 'we want gameplay, not things,' isn't strictly true. You've got to remember that The Sims is meant to cater to many different play styles. A builder/decorator would probably go crazy for the wall decals. BUT, a lack of balance between the different play styles is a definite con.
You're right, but a lack of balance is exactly what they had. In City Living, they bracked about a truckload of oversized paintings that most people can't fit in their homes. In Cats and Dogs, they bragged about wall decals. The diversity provided isn't even that good and constantly seems to involve the same object types being overdeveloped. Builders for example readily complain about a lack of build features, but I can't name one that thinks "omg I'm so excited to have 30 new decals/wall hangings."
CAS is about the only thing that seems remotely satisfying, but even here we could argue it would've saved a load of time and effort to just give us Create-A-Style. I mean the last expansion pack had like 5-6 male hairstyles with only tiny variations in the hair. If this game had CASt, they could've just made one hairstyle and let the users create the variants, so even when CAS is succeeding, I have to question if they couldn't be more productive focusing their time elsewhere.