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6 years ago
Maxis isn't what it used to be. Will left back in 2009 I believe, which was a serious loss, as he's easily one of the greatest developers in the industry. He's called out EA's mistakes when it comes to broken content in the past (particularly with SimCity). He worked directly on The Sims and his vision was revered for The Sims 2.
Maxis as long time Simmers know them were effectively shut down back in 2015 after EA closed Maxis Emeryville. Again, the final nail would have been the disastrous SimCity launch along with The Sims 4 having a poor opening run (The Sims 3 sold 1.4 million in its first week whilst it took The Sims 4 over three months to hit the same figure). Development has always been messy.
It's been mentioned already but the fact they used a scrapped project (Olympus) as a base for 4 is awful. Laziness literally from day one. The game was built to run in an entirely different fashion to what we see now and the way it handles the number of variables is poor as a result. Issues like simulation lag stem from that.
One of the absolute biggest things is that the community has to stop excusing poor practice if the series is ever going to improve. They like to pass the buck, saying that Maxis answers to EA, which is only true under certain circumstances. Richard Hilleman, EA's Chief Creative Officer, said:
"That title exists in other businesses... usually the person is responsible for editing essentially the content that's produced by the organisation. I don't get to do that job. The way that EA's organised is we are essentially twenty or so little tiny companies that are in the football business or the FIFA soccer business or they are in a very specific business and they have a very direct relationship with their customer, they have their own creative organisation, they have a really clear vision of where they are going."
Maxis as long time Simmers know them were effectively shut down back in 2015 after EA closed Maxis Emeryville. Again, the final nail would have been the disastrous SimCity launch along with The Sims 4 having a poor opening run (The Sims 3 sold 1.4 million in its first week whilst it took The Sims 4 over three months to hit the same figure). Development has always been messy.
It's been mentioned already but the fact they used a scrapped project (Olympus) as a base for 4 is awful. Laziness literally from day one. The game was built to run in an entirely different fashion to what we see now and the way it handles the number of variables is poor as a result. Issues like simulation lag stem from that.
One of the absolute biggest things is that the community has to stop excusing poor practice if the series is ever going to improve. They like to pass the buck, saying that Maxis answers to EA, which is only true under certain circumstances. Richard Hilleman, EA's Chief Creative Officer, said:
"That title exists in other businesses... usually the person is responsible for editing essentially the content that's produced by the organisation. I don't get to do that job. The way that EA's organised is we are essentially twenty or so little tiny companies that are in the football business or the FIFA soccer business or they are in a very specific business and they have a very direct relationship with their customer, they have their own creative organisation, they have a really clear vision of where they are going."
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