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6 years ago
@Cinebar Well said. And let’s not forget (I’ve said it before): Sims 3 was over at this stage and probably rightly so. I think that game as well couldn’t carry its own weight anymore. The same seems to apply to Sims 4, where every pack and patch is accompanied by new bugs and glitches, also reintroducing old ones that were fixed. I suppose a basegame can carry just this much expansions. Isn’t this franchise unique by the way where it comes to the amount of additions? Or are there more franchises that do this successfully?
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