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paigeisin5
6 years agoNew Spectator
Well said @ApparentlyAwesome. This is the biggest gripe I have with EA right now: The fact they built Sims4 on a sub-par game engine that hasn't allowed the devs to re-create any key features from the past iterations, while bringing new features into Sims4. And seeing all the new bugs and glitches that came with the update and pack, I get the sense everyone on the development teams is tired of struggling with a game engine that is severely limited in what it can do. Sims4 will turn five years old this September. Which is about how long Sims1,2 and 3 each lasted.
During Sims4's run, EA has managed to create a wider fan base by taking advanatge of different platforms with Sims4 on PlayStation and with Sims4 mobile. EA had been trying to break into these two markets since Sims3 was released. Those efforts were not entirely successsful. We made it loudly known we did not want Sims4 to be an online game when they announced that was their plan just after they announced Sims3 would be ending. But by that time they already had the game engine for Sims4. They hurriedly revamped that game engine when it became apparent a Sims4 online game was destined to fail, rather than taking the time and resources to build a new game engine better suited to the addition of new content via packs and updates. Personally, I think Sims4 has been used to create a wider, younger fan base for EA while giving EA the resources to explore the viability of taking Sims4 across several platforms. Over a billion dollars in sales seems to indicate EA was successful in that respect. But Sims4 on PC/Mac has not been met with much enthusiasm lately. Largely because we feel the recent packs have been lacking.
While there are portions of Island Living I do like, the pack as a whole feels unfinished. And if this latest pack is an indication of what we can expect in the future it will be the last Sims4 pack I purchase. I hate saying that. I truly do. It breaks my heart a little bit to think the teams can't do better than what we have seen so far. Given the comments I have seen since that pack was released I can't help but wonder what the mood must be like at the studios. The teams aren't creating content that adds to the game. We're tired of not seeing anything that is truly new. The fans are very unhappy. It's just a mess. But the gurus have been saying they are working on two years worth of new content. Can Sims4 really hold up under the weight of more packs? I have my doubts about that. When they made the big announcements about the next three packs at EA Play I almost fell off my chair. I wondered then if they would tell us Sims5 was in development. Of course it is but EA likes its secrets. But this sudden sharing of news could also have meant Sims4 is winding down. Just before Sims3 ended we had back to back packs being released. So when they did announce those three packs I thought it was possibile EA was close to saying something about a Sims5. If Sims4 has content left to be released that could also explain why Island Living feels unfinshed. They are rushing to get most of these new packs released before they announce Sims5 and ran out of time to do it right.
During Sims4's run, EA has managed to create a wider fan base by taking advanatge of different platforms with Sims4 on PlayStation and with Sims4 mobile. EA had been trying to break into these two markets since Sims3 was released. Those efforts were not entirely successsful. We made it loudly known we did not want Sims4 to be an online game when they announced that was their plan just after they announced Sims3 would be ending. But by that time they already had the game engine for Sims4. They hurriedly revamped that game engine when it became apparent a Sims4 online game was destined to fail, rather than taking the time and resources to build a new game engine better suited to the addition of new content via packs and updates. Personally, I think Sims4 has been used to create a wider, younger fan base for EA while giving EA the resources to explore the viability of taking Sims4 across several platforms. Over a billion dollars in sales seems to indicate EA was successful in that respect. But Sims4 on PC/Mac has not been met with much enthusiasm lately. Largely because we feel the recent packs have been lacking.
While there are portions of Island Living I do like, the pack as a whole feels unfinished. And if this latest pack is an indication of what we can expect in the future it will be the last Sims4 pack I purchase. I hate saying that. I truly do. It breaks my heart a little bit to think the teams can't do better than what we have seen so far. Given the comments I have seen since that pack was released I can't help but wonder what the mood must be like at the studios. The teams aren't creating content that adds to the game. We're tired of not seeing anything that is truly new. The fans are very unhappy. It's just a mess. But the gurus have been saying they are working on two years worth of new content. Can Sims4 really hold up under the weight of more packs? I have my doubts about that. When they made the big announcements about the next three packs at EA Play I almost fell off my chair. I wondered then if they would tell us Sims5 was in development. Of course it is but EA likes its secrets. But this sudden sharing of news could also have meant Sims4 is winding down. Just before Sims3 ended we had back to back packs being released. So when they did announce those three packs I thought it was possibile EA was close to saying something about a Sims5. If Sims4 has content left to be released that could also explain why Island Living feels unfinshed. They are rushing to get most of these new packs released before they announce Sims5 and ran out of time to do it right.
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