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6 years ago
"Tiarella;c-17142631" wrote:
@Sagittarius_Dreamer4 - welcome to the forum!
(Apologies if I missed any other new posters!)
@knuckleduster - very astute. Companies learned a lot from mobile games re. how to twist our innate desire for rewards/validation to their own monetary ends. Very similar to loading food with sugar, fat, and salt, not because it's necessary for the food to be palatable and worth eating, but because it makes it hard for us to stop eating. Using what's innate in us against us, to make more money, not for the majority of their employees, but for a few at the top and those who can afford to play the stockmarket. The former is nothing new, of course--'confidence men' have been doing similar things forever!--it's simply more science-based than ever before. But these observations I'm making are trending off-topic; sorry about that!
Great points worth repeating - as it helps explain what is really going on.
Taking the blinders off and educating consumers, especially with these "types" of products - never a bad thing!
When Ocean Quigley, lead developer from SimCity 2013, wrote what we could have had without EA's interference - it is maddening to think that they purposely take great games with a ton of potential and decimate them for what? more money?
The games sell themselves and it makes no sense to "punish" the fans/customers by withholding what, by now, they KNOW we all want.
History is repeating itself - they are making this game a shell of what it could have been - like SimCity - they are just doing it at a slower, dragged out grind.
Makes me not too excited for their version of Sims 5, to be honest.
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