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6 years ago
"Writin_Reg;c-17142622" wrote:"Cinebar;c-17142394" wrote:"knuckleduster;c-17142385" wrote:"XxAirixX;c-17139837" wrote:
I'm not and here's why.
-They are not done yet, so much they can still add and improve on
-The game needs to feel complete and make sure all bugs are fixed.
If they can't do that, what would be the point of Sims 5 or expect it to be any better? It would just be starting over and expecting low quality.
We got a few more years, which I am glad as it means a better game and game that is actually playable.
We don't need a new Sims every five years until there is a major technologically breakthrough. I would be happy if they just updated Sims 2, don't need a Sims 5.
Yes, but exactly how much time and cost to the consumers will it be, when we already have full, playable, immersible versions of the Sims (1,2 & somewhat 3) now.
Seriously - we had a full game with Sims 1 & 2 going back over 15+ years ago with a fraction of the cost and waiting.
Because they were actually built with the players in mind - not like now where they are like how can we get more money for less content that is stretched out over years.
Why is it they could get it right so long ago and now, they just can't seem to get it together and we have to keep paying more in the hopes that "maybe this particular pack" will make it the best version ever?
Just sounds like more leading the consumer by the nose and training them to expect less.
It might have been EA's plans to milk the franchise for years with their 'live service' businsess model. Or it could be this team just isn't up to the tasks of past teams, nor have the disclipine ( I don't mean the skill) to do it or don't, and or the imagination. And then there is this generation gap with some of them where toilet humor was more important to them than say, deep personalities. I don't know, I just know it has some fun 'moments' but not enough to make it last seven or eight years without the community starting to feel drained and tired.
ETA: Proof the commuity as a whole is getting tired. The last three or four packs were not the hits they should have been in the minds of the players. There is always, (responses of TS4) I like it, but....with each pack they are releasing this past year.
Most are the same team from all of 3, most of Sims 2 and even a couple from Sims 1 too. So .... Plus they made no secret of the game going longer - it was even mentioned during the 2013 introduction of the game at Gamescom in a couple of different interviews. People just chose not to hear it I guess. But it has never been a secret that Sims 4 was designed from the beginning to have game content - in their own words "as long as it was feasible to do so...." . I even questioned that statement more times than I can count since they first said it - so they made no secret this was their plan and why they used the Smart Technology game engine because it can handle a real long time of adding content - that other game engines can't handle.
I don't seem to recall they said in any interview in 2013 this game was going to go on for eight years+. What I recall was Rachel and Lucy saying they had failed to market it to people enough to explain it's a different game and more like a sitcom than previous series. I also remember Ryan saying they had built an engine that would make all our dreams come true when they explained why they had left out toddlers.
And then discussions here with gurus who said the engine would allow them to not need as many engineers as in the past and it would be so easy to add anything they wanted to do. And one challenged any other past developer of The Sims to see if they could learn and do this. Those are the conversations I recall. Nothing about eight years of live service updates and bug patches, at Gamescom. But I might have missed an interview with those comments of years and years of future content. I only know Grant said it/that a few years ago.
It had a rocky start, does great now, but then again it's been on sale or free a zillion times, I wish they had done that for TS2 or TS3 where a pack was half off the next week, and or the bases reduced in the first five days of release like TS4 was. TS2 is probably the only one I paid full price for for everything. And TS3 I did get a lot of it as gifts and or half off or by one get one free often but the packs had been out for months and months by the time I got around to getting those. It sure would have saved me a lot of money if 2 and 3 had been this cheap.
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