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EmmaVane
3 years agoSeasoned Veteran
I plan to add extra ones for families living there too. I generally use Reduce & Recycle (waste overflows and attracts pests if not managed) and Simple Living for everyone, as well as the Homey trait if they don't have staff to cook/fix etc. I also use Filthy for Gardeners/Farmers/Slobs, Grody for Slobs and Spooky for older homes where sims likely died etc too.
However, as I'm making all the worlds blank for this, I figured each world/zone could have a base-level status too.
I can also cross-reference Lot Challenges with Lot Traits or terrain/build features. For example, a lot with Volcanic Activity has the potential for Geothermal Energy, but it wouldn't make sense somewhere else. Lots with ponds/lakes/moats/streams might have them because of a Natural Well, or a home with a lot of windows and no dense landscape might receive a lot of Natural Lighting.
I'd rather make the Traits/Challenges fit the lots/area first, and have sims move in based on that as it seems a more cohesive and parallel-to-real-life way to do things. NAPs could then develop appropriately after based on those who move in there, further impacting who wants to live there.
However, as I'm making all the worlds blank for this, I figured each world/zone could have a base-level status too.
I can also cross-reference Lot Challenges with Lot Traits or terrain/build features. For example, a lot with Volcanic Activity has the potential for Geothermal Energy, but it wouldn't make sense somewhere else. Lots with ponds/lakes/moats/streams might have them because of a Natural Well, or a home with a lot of windows and no dense landscape might receive a lot of Natural Lighting.
I'd rather make the Traits/Challenges fit the lots/area first, and have sims move in based on that as it seems a more cohesive and parallel-to-real-life way to do things. NAPs could then develop appropriately after based on those who move in there, further impacting who wants to live there.
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