EmmaVane
3 years agoSeasoned Veteran
Lot Challenges/Lot Traits - How do you use yours?
So I'm currently setting up for a BACC style save to force myself to actually build up the worlds for once.
I decided to assign 2 lot challenges to each lot, on a world-by-world basis.
So far my plan is:
Any other ideas? I might also adjust per zone in towns where the zones vary a lot from each other, such as in San Myshuno and Windenburg.
If you manually pick them... Do you guys pick lot challenges/traits this way? Do you base it on whatever you build/the sims that live there?
If you randomise... Do you use the one off randomiser in the UI? Do you randomise periodically either manually or with MCCCs function?
I decided to assign 2 lot challenges to each lot, on a world-by-world basis.
So far my plan is:
- Willow Creek - Spooky/Cursed (based on New Orleans hauntings/voodoo)
- Oasis Springs - Filthy/? (I figure all that sand/dust will get everywhere. Not sure what else to pick here, though)
- Newcrest - Reduce & Recycle/Simple Living (this neighbourhood has fishing ponds/grills/edible plants and is a new development area so would likely encourage eco living)
- Sulani - Volcanic Activity/OTG (they would have to make own power locally and the volcano could shoot lava bombs further than that one lot)
- Forgotten Hollow - Spooky/Creepy Crawlies (it needs ghosts and bats & bugs seem appropriate with Vamps and Mosquito Traps)
- Del Sol Valley - Quake Zone/Reduce & Recycle (Based on San Andreas fault and hippy California)
- StrangerVille - Filthy/Gremlins (dust everywhere and vines/strange weather breaking plumbing/electronics)
- Henford-on-Bagley - Wild Foxes/Simple Living (might change Wild Foxes to something else in the town, though)
Any other ideas? I might also adjust per zone in towns where the zones vary a lot from each other, such as in San Myshuno and Windenburg.
If you manually pick them... Do you guys pick lot challenges/traits this way? Do you base it on whatever you build/the sims that live there?
If you randomise... Do you use the one off randomiser in the UI? Do you randomise periodically either manually or with MCCCs function?