Forum Discussion
paigeisin5
6 years agoSeasoned Ace
"Ceres_Meiriona;c-16992308" wrote:
In fact, lets just put the CAS and buy/build mode assets out here for people to see too, since we're comparing apples to oranges.
Lucky Palms (Please note you have to buy the GOLD version to get the first 12 items)
https://pbs.twimg.com/media/D1WGanhWkAA-EN8.jpg
https://pbs.twimg.com/media/D1WGamzXQAEYWE2.jpg
Strangerville
https://pbs.twimg.com/media/D1WHAXWX0AAqAww.jpg
https://pbs.twimg.com/media/D1WHAWoWwAMF7vP.jpg
https://pbs.twimg.com/media/D1WHAXnWkAI06-p.jpg
As I said in a previous post, in TS4 we are not restricted to living or visiting just one world. We can go ANYWHERE. Go visit your relatives or friends in any world spanning multiple climates. TS4 worlds do not need to be gigantic, nor should they be. It's not a logical comparison. Lucky Palms has more lots, yes, but it fails in CAS and buy/build. Unlike you, I'm going to be fair to the game I'm criticizing, by saying Lucky Palms didn't need to have a lot of CAS and buy/build options... you know why? It's because we had CasT in TS3, so we didn't NEED as many clothing options and furniture options because we could customize basic model styles to express our creativity. Also, Lucky Palms was a "world" pack, so their focus was on the world. I should hope it has more lots than say... a GAME pack. Until Vampires debuted, Game Packs did not even include worlds where sims could live permanently.
Anyway, we don't have CasT in TS4, but we have plenty of lots to live on across a pleasant spread of climates, so that means we need CAS, buy/build mode assets, careers, (insert shameless selfish plug for new life states), and intractable items. We received all of that with this game pack except for my selfish life state plug. LOL
There are plenty of things to criticize TS4 for, but a lack of lots in a game pack is just not one of them.
There is no comparison between Lucky Palms and Strangerville when it comes to the CAS and B/B items. Strangerville does have more to offer. BUT, when it comes to replayability, Lucky Palms had a ton of replayablility, and was my second favorite world in Sims3. The world itself was simply visually stunning. The casino was a great place to socialize, win a fortune, or lose your Sim's last cent. It was a great venue for our bands, singers and celebs to strut their stuff. The sunrises and sunsets in that world were jaw-dropping because of the colors, and the houseboats on the lake were the best places to view the magnificent mountains. I usually avoid drawing comparisons between Sims3 and Sims4 but in this case I feel compelled to add my two cents. Strangerville does not appeal to me at all. I find it drab, much like Oasis Springs. And the few lots that do look promising are nothing more than set dressing. And Lucky Palms was one of the easiest worlds to play. I had very few routing issues with it. Which was good because I played the heck out of that world. So, looking back on what was in Sims3 versus what we have now in Sims4, I am one Simmer who has been very disappointed in what I feel Sims4 is still lacking after all this time. Sims4 is becoming less and less a sandbox game, and we have fewer and fewer choices when it comes to how we want to play it. If I want to play an RPG game I have plenty of those in my game libraries on Steam, Origin and installed on my computers. I guess I saw this when Jungle Adventures was released and back then I wondered if the next Sims4 'transition' EA hinted at would be more of the same. Lots of stuff in CAS and B/B, but very little new game play that would add anything exciting or lasting. Once the 'mystery' is solved the town itself becomes just another town. And not a very pretty one at that.