Forum Discussion
6 years ago
@Ceres_Meiriona
I agree. It's 100% subjective whether one values more deco or functional stuff. However, what's not subjective is the TANGIBLE value of functional objects. A deco object can only be used for decoration, a functional use can be used for decoration AND to perform certain actions in-game. I rather have, say, 10 chairs than 10 unusable clutter objects.
I agree Lucky Palms includes 4 recolors of the same cactus, though plants are the exception in The Sims 3 and not the rule. Plants and flowers were one of the very few things that couldn't be recolored/CASted (eventually some recolorable flowers were released) so I understand why they included them as 4 separate objects. In the case of The Sims 4, it's a VERY common occurrence to have reskinned objects as standalone. Just look at MFPS. A ton of things included are recolors of meshes already existing in the base game or from other packs. They could've just added more swatches instead of making them separate objects. They have added swatches for other content, so the only reason they didn't was to inflate the number of items.
NRaas Traveler only injects worlds to the Trip Planner window, nothing more, nothing less. The functionality of traveling to ANY world was made by EA, and the Trip Planner window was already coded "to handle more than three destinations, making it possible to scroll through as many choices as you want. With that ability available, this mod simply injects all the custom worlds you have installed into that window, allowing you to choose any destination you want." But like I say, you have the right to dismiss it because you need a mod at the end of the day to enable this functionality, even though most of the coding it's already in the game.
I don't know why you dismissed my comment regarding Oasis Landing. It's not a vacation world. You can live there indefinitely and it's fully functional unlike Egypt, China, France and the University world because it has all rabbit holes, weather and you can even get a job in the future. Oasis Landing is 100% a functional world you can travel whenever you want, live there for how you want, return home whenever you want, etc. and it doesn't need any mods to function.
I agree there are some people who have never filled all lots in The Sims 4. You're still assuming that everyone owns everything. Like I say, if you only own the base game, you'll have to settle for 57 lots, which is a very limited amount of space. And NO, you aren't forced to buy Lucky Palms if you want a desert world. You can get any of the dozens of CUSTOM desert worlds some of which like Setra have existed since 2010 when WA was released. And I don't understand your comment about the evil well child. It's a just a child with the evil trait. BASE GAME stuff. It just so happened to be created by the wishing well instead of you.
And I do have a bias for open world games. We all have biases. I never said I didn't. I also prefer big worlds that feel like they could exist in real life, with a city hall, police station, school, fire station, hospital, etc. It adds to my sense of immersion. But to each their own, right? I love the fact TS3 is open world and worlds are big and realistic-ish. You probably value other stuff more.
Yes, TS4 will never have an open world, but why couldn't it have bigger worlds? Considering each neighborhood is loaded individually, there's no reason not to have bigger worlds. I'm not even talking TS3-big, I'm talking Windenburg-big (25-30 lots). If it was done in the past, it can be done now. Let's say StrangerVille has less lots because it's a GP, but what's Del Sol Valley's excuse then? And even Brindleton Bay only has 16 lots. Worlds seem to be getting smaller and smaller.
Why are the only two choices to have a CASt and a poorly optimized game or ditch CASt for a well optimized one (well, TS4 isn't all that well optimized, as you probably know *cough* simulation lag *cough*). It's a fallacious argument (false dilemma). There could be a well optimized game with CASt and an open world. In fact there is: The Sims Medieval. If you haven't played it, it's an open world game with CASt and it runs smoothly on most average PCs.
Sorry, but the argument of CAS being more powerful in TS4 is subjective. Yes, TS4 does have some additional options in the form of body customization and gender options (which I always wanted to have without mods), but it lacks the creative freedom of TS3 CASt. Everything from hair, to skin color, to eye color, to clothes is restricted to only the swatches you're given. But I agree there's no right or wrong choice here. In an ideal world, we could have both the new options of TS4's CAS and the creative freedom of TS3's CAS.
@VentusMatt
Yes, patterns take a little bit to load, especially if you're running your game on a hard drive. If you run your game on an SSD like I do, it takes considerably less time:
https://youtu.be/z9JfAzCysIU?t=415
Maybe it was presumptuous of me, but that's the impression I got. I rather have 3 basic pieces of clothing I can turn into whatever I want, rather than 100 of pieces with swatches EA has decided for me. I still remember the obscene amount of recolors and CC I had to download for The Sims 2. One of the main reasons I've never fully gotten into The Sims 4 is because I don't want the creative freedom TS3 offers to be taken away from me. I don't want to settle for what EA decides in terms of textures, patterns and colors or having to download hundreds of recolors. I can always download CC or buy individual pieces on the Store if I want better CAS content (though with Late Night, Showtime, Generations and UL I'm quite satisfied), but there's no world in which TS4's better clothing options make up for the lack of Create-A-Style or even a basic color wheel like 90% of games with character creation have.
@elelunicy
Worth nothing? Mmmm, okay, that's your opinion. Yeah, you could create a blank world with 200 lots with Create-a-World. You have the FREEDOM to do so. Lucky Palms is far from a blank world and out of its 96 lots, ONLY 24 ARE EMPTY. What you're doing is straw manning my argument. I never claimed that the number of lots alone made Lucky Palms better. It's the combination of the walkable space, the number of lots you have, and the QUALITY of INTERIORS AND EXTERIORS what makes it better than StrangerVille. Why does a world almost 9 times smaller than Lucky Palms have such poorly made premade lots?
@MLadyAzzera
Ony 15 lots out of 72 non-empty lots are rabbit holes. I wouldn't call that MANY. Only 20%.
Like you can see them now when they go to work in non-active careers???? The only rabbit holes that bothered me were the spa, the grocery and bookstore and the bistro/diner. You still need EXTRA packs to watch your Sims interact in those places in TS4. By the end of TS3's life cycle, most rabbit holes were opened. In fact Oasis Landing has open restaurants and open stores. The only rabbit holes that weren't opened were the ones related to non-active careers.
I agree. The Store was overpriced, especially if you didn't take advantage of sales and daily deals. BY THE WAY, that gameplay stuff packs include nowadays WAS PART OF EXPANSION PACKS IN PREVIOUS SIMS GAMES. I can't stress this enough. You're praising the fact that stuff packs now take away content that could've been included and WAS included in expansion packs in previous games and you have to pay extra to have that content. Hot tubs and butlers were included in Late Night, bowling alleys in University Life, the buffet table is a BASE GAME object in both TS2 and 3. Try again...
That's highly dependent on your PC. It takes less than a minute to load on mine. All EPs and packs installed.
Yeah, FOR A PRICE. I wouldn't be so upset about the lack of space if they had included more empty free worlds like Newcrest.
Yeah, not too bad UNLESS you realize you have to pay $280 USD to have all those lots if you buy packs at full price. What about people who can't buy more packs? They have to settle for 57 lots!
@Paigeisin5
I tried to avoid comparing looks because it's highly subjective, but I agree that Lucky Palms is a gorgeous world and it's very well designed. Well designed not only from a visual point of view, but gameplay-wise too. It's one of the worlds with the least amount of routing issues, broken crossroads, etc. The Lucky Simoleon Casino is a great addition to the game and it can be turned into many different things depending on the EPs you have. I have a version with a Showtime stage in the dining area and another one that turns that area into a restaurant using the Bistro set. StrangerVille is also very unappealing to me. It feels like a redder version of Oasis Springs with barely anything new other than purple plants and possessed Sims. And like many other worlds in The Sims 4, it's mostly set dressing. The walkable areas are really small.
I don't mind RPG elements when there are powerful sandbox tool to create my own story. I feel like previous Sims games have a lot of sandbox tools and I wasn't forced to do goal-oriented tasks to be entertained. The sandbox aspect has been almost destroyed in The Sims 4, as it's very difficult to play a sandbox game with so many limitations compared to previous games and very poor AI.
I agree. It's 100% subjective whether one values more deco or functional stuff. However, what's not subjective is the TANGIBLE value of functional objects. A deco object can only be used for decoration, a functional use can be used for decoration AND to perform certain actions in-game. I rather have, say, 10 chairs than 10 unusable clutter objects.
I agree Lucky Palms includes 4 recolors of the same cactus, though plants are the exception in The Sims 3 and not the rule. Plants and flowers were one of the very few things that couldn't be recolored/CASted (eventually some recolorable flowers were released) so I understand why they included them as 4 separate objects. In the case of The Sims 4, it's a VERY common occurrence to have reskinned objects as standalone. Just look at MFPS. A ton of things included are recolors of meshes already existing in the base game or from other packs. They could've just added more swatches instead of making them separate objects. They have added swatches for other content, so the only reason they didn't was to inflate the number of items.
NRaas Traveler only injects worlds to the Trip Planner window, nothing more, nothing less. The functionality of traveling to ANY world was made by EA, and the Trip Planner window was already coded "to handle more than three destinations, making it possible to scroll through as many choices as you want. With that ability available, this mod simply injects all the custom worlds you have installed into that window, allowing you to choose any destination you want." But like I say, you have the right to dismiss it because you need a mod at the end of the day to enable this functionality, even though most of the coding it's already in the game.
I don't know why you dismissed my comment regarding Oasis Landing. It's not a vacation world. You can live there indefinitely and it's fully functional unlike Egypt, China, France and the University world because it has all rabbit holes, weather and you can even get a job in the future. Oasis Landing is 100% a functional world you can travel whenever you want, live there for how you want, return home whenever you want, etc. and it doesn't need any mods to function.
I agree there are some people who have never filled all lots in The Sims 4. You're still assuming that everyone owns everything. Like I say, if you only own the base game, you'll have to settle for 57 lots, which is a very limited amount of space. And NO, you aren't forced to buy Lucky Palms if you want a desert world. You can get any of the dozens of CUSTOM desert worlds some of which like Setra have existed since 2010 when WA was released. And I don't understand your comment about the evil well child. It's a just a child with the evil trait. BASE GAME stuff. It just so happened to be created by the wishing well instead of you.
And I do have a bias for open world games. We all have biases. I never said I didn't. I also prefer big worlds that feel like they could exist in real life, with a city hall, police station, school, fire station, hospital, etc. It adds to my sense of immersion. But to each their own, right? I love the fact TS3 is open world and worlds are big and realistic-ish. You probably value other stuff more.
Yes, TS4 will never have an open world, but why couldn't it have bigger worlds? Considering each neighborhood is loaded individually, there's no reason not to have bigger worlds. I'm not even talking TS3-big, I'm talking Windenburg-big (25-30 lots). If it was done in the past, it can be done now. Let's say StrangerVille has less lots because it's a GP, but what's Del Sol Valley's excuse then? And even Brindleton Bay only has 16 lots. Worlds seem to be getting smaller and smaller.
Why are the only two choices to have a CASt and a poorly optimized game or ditch CASt for a well optimized one (well, TS4 isn't all that well optimized, as you probably know *cough* simulation lag *cough*). It's a fallacious argument (false dilemma). There could be a well optimized game with CASt and an open world. In fact there is: The Sims Medieval. If you haven't played it, it's an open world game with CASt and it runs smoothly on most average PCs.
Sorry, but the argument of CAS being more powerful in TS4 is subjective. Yes, TS4 does have some additional options in the form of body customization and gender options (which I always wanted to have without mods), but it lacks the creative freedom of TS3 CASt. Everything from hair, to skin color, to eye color, to clothes is restricted to only the swatches you're given. But I agree there's no right or wrong choice here. In an ideal world, we could have both the new options of TS4's CAS and the creative freedom of TS3's CAS.
@VentusMatt
Yes, patterns take a little bit to load, especially if you're running your game on a hard drive. If you run your game on an SSD like I do, it takes considerably less time:
https://youtu.be/z9JfAzCysIU?t=415
So for you to assume that I value content quantity over creative systems in general feels rather presumptuous.
Maybe it was presumptuous of me, but that's the impression I got. I rather have 3 basic pieces of clothing I can turn into whatever I want, rather than 100 of pieces with swatches EA has decided for me. I still remember the obscene amount of recolors and CC I had to download for The Sims 2. One of the main reasons I've never fully gotten into The Sims 4 is because I don't want the creative freedom TS3 offers to be taken away from me. I don't want to settle for what EA decides in terms of textures, patterns and colors or having to download hundreds of recolors. I can always download CC or buy individual pieces on the Store if I want better CAS content (though with Late Night, Showtime, Generations and UL I'm quite satisfied), but there's no world in which TS4's better clothing options make up for the lack of Create-A-Style or even a basic color wheel like 90% of games with character creation have.
@elelunicy
Worth nothing? Mmmm, okay, that's your opinion. Yeah, you could create a blank world with 200 lots with Create-a-World. You have the FREEDOM to do so. Lucky Palms is far from a blank world and out of its 96 lots, ONLY 24 ARE EMPTY. What you're doing is straw manning my argument. I never claimed that the number of lots alone made Lucky Palms better. It's the combination of the walkable space, the number of lots you have, and the QUALITY of INTERIORS AND EXTERIORS what makes it better than StrangerVille. Why does a world almost 9 times smaller than Lucky Palms have such poorly made premade lots?
@MLadyAzzera
many of them were rabbit holes which just made me downright sad
Ony 15 lots out of 72 non-empty lots are rabbit holes. I wouldn't call that MANY. Only 20%.
I want to see my sims every moment, and it bothered me that not all lots were playable.
Like you can see them now when they go to work in non-active careers???? The only rabbit holes that bothered me were the spa, the grocery and bookstore and the bistro/diner. You still need EXTRA packs to watch your Sims interact in those places in TS4. By the end of TS3's life cycle, most rabbit holes were opened. In fact Oasis Landing has open restaurants and open stores. The only rabbit holes that weren't opened were the ones related to non-active careers.
The store was incredibly overpriced...last time I had added it up at the time all those years ago, it was over $1400 for all the DLC, not to mention the prices of EPs and SPs, which didn't even have extra gameplay unlike stuff packs of today (hot tub, movies, buffet table, butler, etc).
I agree. The Store was overpriced, especially if you didn't take advantage of sales and daily deals. BY THE WAY, that gameplay stuff packs include nowadays WAS PART OF EXPANSION PACKS IN PREVIOUS SIMS GAMES. I can't stress this enough. You're praising the fact that stuff packs now take away content that could've been included and WAS included in expansion packs in previous games and you have to pay extra to have that content. Hot tubs and butlers were included in Late Night, bowling alleys in University Life, the buffet table is a BASE GAME object in both TS2 and 3. Try again...
Even though the Sims 3 loads the entire world at once, the load times were crazy
That's highly dependent on your PC. It takes less than a minute to load on mine. All EPs and packs installed.
The update gave us plenty of room on the neighborhood icon screen, so there are hopefully way more to come.
Yeah, FOR A PRICE. I wouldn't be so upset about the lack of space if they had included more empty free worlds like Newcrest.
I did some math, I might be off a lot or two, but right now there are 161 buildable lots in the Sims 4 if you own all of the current DLC, 174 if you count Outdoor Retreat and Jungle Adventure. It's not too bad when you think of it.
Yeah, not too bad UNLESS you realize you have to pay $280 USD to have all those lots if you buy packs at full price. What about people who can't buy more packs? They have to settle for 57 lots!
@Paigeisin5
I tried to avoid comparing looks because it's highly subjective, but I agree that Lucky Palms is a gorgeous world and it's very well designed. Well designed not only from a visual point of view, but gameplay-wise too. It's one of the worlds with the least amount of routing issues, broken crossroads, etc. The Lucky Simoleon Casino is a great addition to the game and it can be turned into many different things depending on the EPs you have. I have a version with a Showtime stage in the dining area and another one that turns that area into a restaurant using the Bistro set. StrangerVille is also very unappealing to me. It feels like a redder version of Oasis Springs with barely anything new other than purple plants and possessed Sims. And like many other worlds in The Sims 4, it's mostly set dressing. The walkable areas are really small.
I don't mind RPG elements when there are powerful sandbox tool to create my own story. I feel like previous Sims games have a lot of sandbox tools and I wasn't forced to do goal-oriented tasks to be entertained. The sandbox aspect has been almost destroyed in The Sims 4, as it's very difficult to play a sandbox game with so many limitations compared to previous games and very poor AI.