@LiELF So you're upset because I back up my claims with evidence and facts and you don't, right? The whole entirety of your comments are: "this is a matter of opinion and personal taste." While you're entitled to your opinion, opinions aren't really helpful when comparing and contrasting products. I learned that the first time I wrote an argumentative essay. Opinions are actually discouraged, as you can't disprove an opinion. Facts are facts. And facts don't care about your feelings.
- My saying that objects in TS2 and 3 have a higher polycount and texture frequency isn't an opinion; it's a fact.
- My saying that 10/14 gameplay objects featured in TS4 Stuff Packs were included in expansions in past games isn't an opinion; it's a fact.
- My saying that Lucky Palms SE and Gold Edition cost at the most $17 USD and $24 USD respectively in my region isn't an opinion, it's a fact.
You just don't care about facts. It's all about what you think and what you feel. That's perfectly fine, but I find your rants hilarious when all I'm trying to do is present facts and data to support my arguments.
First... polycounts. Who cares?
Imagine thinking that higher quality meshes don't matter. Might as well keep playing PlayStation 1 games if that's the case. Why did people even try to upgrade Lara Croft's model from 200 faces to 33K if graphics don't matter?
Most people look at the game and decide if it's aesthetically pleasing or not.
Those are two different things. Graphics and aesthetics aren't the same. My argument was about graphical quality, an objective value, yours is about aesthetics, a 100% subjective one. Some people prefer TS1-3 pseudo-realistic art style, others prefer TS4 highly stylized one. Whether something looks pleasing is assessed through a subjective lens (beauty is in the eye of the beholder). The graphics aren't subjective. A vertex, a pixel, a face, keyframes per animations, are quantifiable data. When analyzing the amount of work put into a pack is important to take these things into account. It doesn't take the same amount of work for a 3D artist to model an object with 100 faces than an object with 1K faces.
Simmers can look at a low poly style and like it better than the high poly one and it's perfectly valid. So that's a useless argument.
It's useless because you say so? What? The problem is that you're twisting my argument (straw manning as always). I never say you have to like this because it has higher quality meshes. We're comparing Stuff Packs and pointing out the fact that TS4 SPs feature lower polycounts than objects in TS3 packs is important for this argument.
This weak argument about breaking up expansion packs and selling them "piecemeal."
Again all these qualifiers are laughable when you don't even prove WHY they're weak. The concrete evidence you're looking for is PRECEDENT. Precedent is definied as: "an earlier event or action that is regarded as an example or guide to be considered in subsequent similar circumstances." That's exactly what I'm using when making the assertion that EPs in TS4 are broken up in smaller pieces to be sold "piecemeal" as you put it. The precedent set by all previous games. Something else you're ignoring is that 10 out of 14 packs include gameplay objects that had previously been included in EPs. That's a pattern.
I do agree about vampires and I wish more packs added enough gameplay value to justify the extra price you have to pay for them. Regrettably, Vampires is the exception, not the rule.
So, because I'm probably going to start phasing out of this discussion since you are unable to concede that your opinion is just that - an opinion, and using all the "facts" and skewed perspective you can dream up isn't going to change that ultimate truth
I love how you want me to concede. I'm not going to concede because you want me to. By the way, facts are facts, they aren't "facts" with quotation marks. Skewed perspective
because you say so? Ultimate truth? What are you even on about?
or why you have such a difficult time accepting that players just prefer different things
It's not what I'm trying to do and you know it. Stop straw manning my arguments to make them easy to attack. I'm perfectly okay accepting people prefer different things. As a logical person I try to understand WHY. It inevitably leads me to analyze things from an objective point of view, or as objective as possible can. I'm not perfect, but I do make an effort and I don't leave it as "it's a matter of opinion." Liking or preferring one thing over another IS A MATTER OF OPINION. One game/pack being better than another can be assessed with a more objective perspective, and that's why I'm trying to do. The difference between the former and the latter is that your preference or taste will always be subjective because you're a person. Video games are OBJECTS and therefore can be analyzed by facts.
Both posts are equally valid.
Both may be valid, but doesn't mean that one isn't better than the other. If what you're saying were true, academia wouldn't exist. What's the point of an evolutionary biologist publishing a carefully researched paper if their dissertation has the same value than a random person on the internet writing "evolution doesn't exist."
Your use of manipulative debate tactics
Those scary debate tactics.
If people are entertained by it, that's all the argument they need.
Done. Thread should be closed. Heck, Forum should be closed. What's the point of a DISCUSSION forum if we can't discuss things related to the game? Imagine every post being: "I'm entertained by this game/pack" - "I'm not entertained by this game/pack." This is a discussion forum, the point IS to discuss.