"Naus;c-16995216" wrote:
"LiELF;c-16995025" wrote:
$10 for 1000 Points
$20 for 2040 Points
$40 for 5000 Points
1000 SimPoints is $6.99 USD.
https://i.imgur.com/JHVUUMi.png
The rest is BASIC MATH:
Standard: 2450 SimPoints = ($6.99 USD / 1000) * 2450 = $17.125 USD
Gold: 3524 SimPoints = ($6.99 USD / 1000) * 3524 = $ 24.6327 USD.
This is the cost of the world in US dollars. If you have localized prices, it may be different. But this is the information I have access to. I can't know the price in EVERY country/state/city in the world.
"LiELF;c-16995025" wrote:
StrangerVille, at $20, which is what the company charged during Sims 3's reign for a Stuff Pack, is by far the better deal.
The quality of Stuff Packs for The Sims 3 was day/night compared to the quality of Stuff Packs for The Sims 4. The Sims 4 offers one or two gameplay object, many of which would've been in a larger EP, but most assets have a VERY LOW graphic quality.
For example, this chair from Cool Kitchen has 110 faces. In contrast, a chair from Outdoor Living has 952 faces.
https://i.imgur.com/BCrrEt0.png
https://i.imgur.com/krBJwUw.png
And if you think I'm being unfair by picking that particular chair, here's a list of some chairs from other TS4 SPs:
- Wicker Whims Dining Chair: 503 faces.
- Formerly Folding Chair: 616 faces.
- My First Desk Chair: 666 faces.
- Nya Desk Chair: 490 faces.
Average: 568 faces.
Vs. Chairs from The Sims 3 Stuff Packs:
- Chair Dining Rock (70s, 80s, 90s): 784 faces.
- Chair Dining Movies Curved (Movie Stuff): 950 faces.
- Chair Dining Decades Wedge (70s, 80s, 90s): 954 faces.
- Chair Dining Movies Curl (Movie Stuff): 512 faces.
Average: 800 faces.
Not to mention the fact that almost EVERY object for The Sims 3 was FULLY recolarable (Create-A-Style-able), which requires a special UV map, a baked multiplier, a carefully crafted mask and overlays, etc. Much more work than making a simple color swatch. And let's not even talk about the fact that a huge number of objects in TS4 SPs are deco only. That's a discussion for another day.
You're getting what you're paying for. You pay $10, you get non-recolarable lower quality assets with a gameplay object that would've been in an expansion or even the base game in the past.
You are just trying way too hard. How many Simmers are actually counting faces on their Sim objects? Come on, man. And for all of that "high quality" you claim is in Sims 3, the graphic textures are frequently mismatched and godawful. The Sims 4 style is more uniform and I truly prefer it over Sims 3. Sims 3 is not visually consistent and it looks sloppy. I think that's the problem with trying to make a Sims game look too realistic and then putting weird-looking Sims into that environment. But that could also partly be the result of having two separate studios doing content. It's not streamlined.
As for the style tool, I will concede that it's definitely useful enough for build/buy, I will give you that. The customization for furniture makes a lot of sense when wanting to decorate, and the lack of a tool in Sims 4 is something that I see a lot of players struggle with because EA doesn't give enough options for matching furniture styles. Even Sims 2 gave better options there. So I agree with that. But for CAS, the style tool is superficial when the CAS itself is wanting. Make no mistake, things were sacrificed in order to have that tool in there. Look at the general Sim creation. It is so difficult to make a Sim with specific features, even Sims 2 body shop did a better job. And there are so few CAS meshes so the selection is way too limited. I didn't even use the style tool in CAS because what good is it if I can't even get a decent outfit to begin with? The color wheel was okay, but I actually would prefer a large swatch grid to choose from for any CAS item, which is what I'm hoping they do in the next iteration. Anyway, the last thing I'll say about CaSt is that it contributed to performance issues. If there is a Sims 5 in the future, I think they should return to the Body Shop idea and ship an external tool with the game for recoloring/retexturing so that it doesn't bog down performance. But make it smoother and easier to import/export creations.
Anyway, back to the original topic. As far as costs, I have presented what prices are showing for me. They are valid. The world is way, way too overpriced, especially when hardly anything comes with it. I'm not a builder, so what use is having all of those lots? If you enjoy building in sims 3, maybe that cost is worth it for you, but that is ultimately subjective because what about all of the other players who don't? Seriously, the gold edition is
the price of an expansion pack if I want to buy it. I can't reiterate that enough.
Furthermore, regarding price points on Stuff Packs, you have got to be kidding me. Both Sims 2 and Sims 3 offered a bunch of superficial items and objects for $20. Even when I was happily playing Sims 2 I thought they were expensive for what they were. These Stuff Packs cost
half of the price of an expansion pack! Surely, you can see how ludicrous that is. They were overpriced from the beginning. So one of the things that Sims 4 did right was change what we get for our $20 and reduce the cost of Stuff Packs to
half the price, plus include a little gameplay. Granted, not all Stuff Packs are created equal, but couldn't that be said of all of the Stuff Packs of previous games? I have found that Stuff Packs are generally reasonable for what we get, and if I feel that some are not worth my $10, I wait for a sale. But I'm satisfied with the new Stuff Pack model. The EPs are another thing entirely, but I'm not going to derail by going down that route, that's a whole other can of worms, lol. I'll just say that I think they are finally improving. Game Packs, however, are a
huge improvement for the customer. I don't see how that can be argued or denied, I really don't. We get a whole lot more now - we get a variety of things ranging from gameplay, CAS, build/buy, new ventures, worlds... and yes, we get experimental developments like StrangerVille. Game packs are meant to be
optional, like Stuff Packs. You pick and choose what you want or will use in your game. Isn't that partly what the Sims is about?
You don't like Sims 4 because you prefer the things that Sims 3 offered. That's fair. You don't think StrangerVille is worth your money. That's fair too. But that does not mean that StrangerVille is objectively worth less than Lucky Springs. That's coming from a place of personal bias.