Forum Discussion
7 years ago
"ZedFe" wrote:
Providing a challenge to a supernatural experience would make it feel more engaging to players. The supernatural world should not have to spill into the regular world to the extent that you need to disenable and re-enable the expansion pack every time you want to play another family, and the effects of a secretive supernatural world adds more depth and mystery to it. Every life state should be unique in both how it performs and how it does magic, and regular sims should have some magical abilities as well but in a way that is believable from a storytelling standpoint.
Right, But I feel like the Sims 2 nor Sims 3 style of Witches were not engaging to me.
For me when I design My sorcerer, and How I will want to choose to play with Magic,
He will not have another form. Actually My sorcerer is the Sim you see in my profile picture.
His eyes may have a golden glow when he casts spells, and may adorn himself with a cloak, over his jeans and hoodie/Leather Jacket, But that's it. above all He's a really Good Sorcerer, By the age of 21 He's considered a Master. He was taught by his Mother and Grandparents. No way was he going to some corny Magic School.
Again well versed in the Element of Fire, Light and Dark Magic, Enchanting, Potion and Curse Crafting, and Blood Magic. and He uses dark magic when he needs to which is common.
In the lore I've read and watched, Sorcerers do have innate ability to manipulate the world around them to their will, as if they are a force of Nature, that we deem as Magic, where as Humans do not {Unless you have the power Dormant inside you} and it's hereditary. A Sorcerer's only limit is the amount of Energy they unleash at a time. They're Supernatural, but not Immortal, although they can become Immortal if they wish.
Where a Witch's limit is exactly what the Sims have given you in the Past, Humans pretending to do magic, where all their power comes from the objects they acquire. It's a charade. They don't really have powers of their own right.
However I do believe Humans can do Some spells that really don't require the Arcane Knowledge and use objects that have magic built into it. Like Spell Books, Wands, Crystal balls, Cauldrons. Items that have already belonged to a Sorcerer.
But I'm not saying a Human can't become a sorcerer, If I designed it I would Make the Items I listed, except the Crystal Ball, Conduits of Sorcerers. If another Sim were to get their hands on, let's say your spell books, and they read enough into it, they could achieve a copy of the Sorcerer's Arcane Fingerprint. If you think about it, It's actually Identity Theft.
Good or Evil, All magic comes with a Price, and many have a Steep Price. How are you going to cast A Love Spell?
It shouldn't be as simple as waving your hand, and boom they're in love.
it's one of the basic Laws of Magic You can't truly make someone love you.
and the Moment that Loves Spell Breaks, Those two sims will be at each others throats.
But I think Potions and Curses Should be more extreme.
Sleeping Curse. Like Hennessy You can take it straight to the head, If you want a chaser, the Apple, go ahead.
Ingredients: Toad Stool, hemlock, Oak root.
Permanent slumber, (If you rotate households, sim is still a sleep) sim with the highest Relationship can wake them up. (Includes family/Best Friend/not strictly romantic). A sim with no relationships is as good as dead.
Side effects after woken: Nightmares/Insomnia.
Curse of Infertility:
Ingredients: Rose, Tears of a Child/Toddler, Sleeping Curse
Ruins the chances of a Sim ever conceiving a child.
Side effects: Abdominal pain
Cure? None that I can think of.
"Dannydanbo;c-16285630" wrote:
Magic should come in a GP like vampires did so you can pick and choose what you want.
exactly.
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